WebCore config: library(/home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/lib64/libte4-web.so) spawn(/home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/cef3spawn64) Loading WebCore: loaded! [CPU] Detected 8 CPUs OpenAL device available: PulseAudio Software (default PulseAudio Software) OpenAL device available: ALSA Software (default PulseAudio Software) OpenAL device available: PortAudio Software (default PulseAudio Software) Available video driver: x11 Available video driver: dummy NO SELFEXE: bootstrapping from CWD Creating save thread ===top 2 Booting T-Engine from: /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/t-engine64 SelfExe gave us app directory of: /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/ LuaVM: LuaJIT 2.0.2 x64 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Creating particles thread 3 Creating particles thread 4 Creating particles thread 5 Creating particles thread 6 [DO RESIZE] Requested: 800x600 (0, 0) LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 [DO RESIZE] Got: 800x600 (0, 0) OpenGL max texture size: 16384 OpenGL max texture size: 16384 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.3.1 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.1.teae" , } , } __byname={["te4-1.3.1"]=true , } [ENGINE LOADER] looked in: /home/adam//.t-engine/4.0 bootstrap /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/thirdparty /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game [ENGINE LOADER] sorted: te4 1 3 1 [ENGINE LOADER] loading engine: 1 3 1 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.3.1.teae Available resolutions: 3200x1800x32 Available resolutions: 2048x1536x32 Available resolutions: 1920x1440x32 Available resolutions: 1920x1200x32 Available resolutions: 1920x1080x32 Available resolutions: 1856x1392x32 Available resolutions: 1792x1344x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1200x32 Available resolutions: 1600x1024x32 Available resolutions: 1440x900x32 Available resolutions: 1400x1050x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 3200x1646 Windowed 3200 1646 false false (forced) Setting resolution to 3200x1646 (windowed, with borders) [DO RESIZE] Requested: 3200x1646 (0, 0) [DO RESIZE] Got: 3200x1646 (0, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 3200 1646 from nil nil onResolutionChange: no game yet! Disabling FBO Disabling Shaders Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.2 x64 TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] waiting cancelled, got disconnect event [ENGINE] Setting requested FPS to 5 (200 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4.team :: (as dir) false :: (as team) 9 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 [PROFILE] Got metaserver infos [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.3.1 using engine te4-1.3.1 * Module: tome ** 1.3.1 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.3.1.teae } [MODULE] booting module version boot-1.0.0 [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 3200x1646 (4096, 2048) [PROFILE] Thread connected to profiles.te4.org [add_backgrounds] = { [1] = { [logo] = logo.png [name] = ashes1.png [chance] = 100 } } [for_modules] = { [1] = boot [2] = tome } Upgrading black texture to size 2097152 Upgrading black texture to size 16777216 Checking addon ashes-urhrok.teaac :: (as dir) false :: (as teaa) nil * Addon collection subaddon boot-ashes-urhrok * Addon collection subaddon boot-screen * Addon collection subaddon tome-ashes-urhrok Binding addon Ashes of Urh'Rok DLC - boot menu /dlcs/ashes-urhrok.teaac boot-ashes-urhrok-1.0.0 * with data * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/game/dlcs/ashes-urhrok.teaac [1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef [2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7 [3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973 [4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb [5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5 [6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10 [7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591 [8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e [9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910 [10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c [11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5 [12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814 [13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6 [14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce [15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3 [16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb [17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17 [18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77 [19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b [20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799 [21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b [22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4 [23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e [24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd [25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5 [26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e [27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80 [28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a [29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f [30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232 [31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2 [32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3 [33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533 [34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c [35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e [36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851 [37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad [38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3 [39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f [40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37 [41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb [42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8 [43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65 [44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc [45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff [46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a [47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6 [48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285 [49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e [50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65 [51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64 [52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b [53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b [54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277 [55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7 [56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575 [57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2 [58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8 [59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb [60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881 [61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74 [62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0 [63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1 [64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c [65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0 [66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8 [67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071 [68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0 [69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b [70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312 [71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf [72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b [73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a [74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19 [75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f [76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d [77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579 [78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe [79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621 [80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8 [MODULE LOADER] addon ashes-urhrok MD5 d092784750bbb1fff44eb3d03d5364d0 computed in 19 nil Post-processing hooks. [MODULE] All hashes validation: nil no online profile active Using cached font /data/font/Salsa-Regular.ttf 18 Using cached font /data/font/Salsa-Regular.ttf 18 [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/Salsa-Regular.ttf 18 [PROFILE] logged in! ghira [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 Creating level dungeon 1 C Map size 66:34 :: 2244 C Map seens texture: 40 (60x60) [PROFILE] Pull socket connected to profiles.te4.org [ONLINE PROFILE] reconnecting to channels End Room: nil Loading tile terrain/grass.png Loading tile terrain/tree.png Loading tile terrain/flower.png Loading tile terrain/water_grass_5_1.png Loading tile npc/canine_w.png Loading tile npc/troll_s.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_f.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_fox.png Loading tile npc/troll_mt.png Loading tile npc/troll_m.png Loading tile npc/troll_c.png Loading tile npc/canine_ww.png [PROFILE THREAD] batching CSETs Loading tile terrain/grass/grass_main_12.png Loading tile terrain/grass/grass_main_11.png Loading tile terrain/grass/grass_main_02.png Loading tile invis.png Loading tile terrain/trees/cypress_shadow.png Loading tile terrain/trees/cypress_trunk.png Loading tile terrain/trees/small_oak_shadow.png Loading tile terrain/trees/small_oak_trunk_02.png Loading tile terrain/trees/cypress_foliage_04.png Loading tile terrain/trees/small_oak_foliage_summer_03.png Loading tile terrain/grass/grass_main_14.png Loading tile terrain/trees/light_small_narrow_pine_shadow.png Loading tile terrain/trees/light_small_narrow_pine_trunk.png Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png Loading tile terrain/grass/grass_main_06.png Loading tile terrain/trees/oak_shadow.png Loading tile terrain/trees/oak_trunk_02.png Loading tile terrain/trees/tiny_cypress_shadow.png Loading tile terrain/trees/tiny_cypress_trunk.png Loading tile terrain/trees/small_elm_shadow.png Loading tile terrain/trees/small_elm_trunk.png Loading tile terrain/trees/oak_foliage_summer_03.png Loading tile terrain/trees/tiny_cypress_foliage_01.png Loading tile terrain/trees/small_elm_foliage_summer.png Loading tile terrain/grass/grass_main_03.png Loading tile terrain/grass/grass_main_01.png Loading tile terrain/grass/grass_main_07.png Loading tile terrain/grass/grass_main_09.png Loading tile terrain/grass/grass_main_13.png Loading tile terrain/grass/grass_main_10.png Loading tile terrain/trees/elm_shadow.png Loading tile terrain/trees/elm_trunk.png Loading tile terrain/trees/small_oak_trunk_01.png Loading tile terrain/trees/elm_foliage_summer.png Loading tile terrain/trees/small_oak_foliage_summer_02.png Loading tile terrain/trees/oak_trunk_01.png Loading tile terrain/trees/oak_foliage_summer_01.png Loading tile terrain/trees/oak_foliage_summer_02.png Loading tile terrain/trees/cypress_foliage_01.png Loading tile terrain/trees/small_oak_foliage_summer_04.png Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png Loading tile terrain/trees/tiny_cypress_foliage_02.png Loading tile terrain/trees/light_small_wider_pine_shadow.png Loading tile terrain/trees/light_small_wider_pine_trunk.png Loading tile terrain/trees/light_small_wider_pine_foliage_02.png Loading tile terrain/trees/oak_foliage_summer_04.png Loading tile terrain/grass/grass_main_05.png Loading tile terrain/grass/grass_main_04.png Loading tile terrain/trees/small_cypress_shadow.png Loading tile terrain/trees/small_cypress_trunk.png Loading tile terrain/trees/light_small_wider_pine_foliage_04.png Loading tile terrain/trees/small_cypress_foliage_04.png Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png Loading tile terrain/trees/cypress_foliage_03.png Loading tile terrain/trees/tiny_cypress_foliage_04.png Loading tile terrain/trees/small_cypress_foliage_01.png Loading tile terrain/trees/small_cypress_foliage_02.png Loading tile terrain/grass.png Loading tile terrain/mushroom_06.png Loading tile terrain/mushroom_02.png Loading tile terrain/flower_02.png Loading tile terrain/grass/grass_main_08.png Loading tile terrain/flower_05.png Loading tile terrain/flower_01.png Loading tile terrain/trees/light_small_wider_pine_foliage_03.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_07.png Loading tile terrain/mushroom_04.png Loading tile terrain/mushroom_03.png Loading tile terrain/mushroom_05.png Loading tile terrain/mushroom_01.png Loading tile terrain/flower_06.png Loading tile terrain/flower_04.png Loading tile terrain/grass/grass_7_01.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_inner_1_01.png Loading tile player/humanoid_halfling_protector_myssil.png Using cached font /data/font/Salsa-Regular.ttf 18 [KEYBINDER] Loaded keybinds: chat [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x41639da0 [ENGINE] Setting requested FPS to 5 (200 ms) [LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}# Joining selected channels [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] waiting for first auth [PROFILE] waiting cancelled, connected = false Wait finished, counted 1426, 601 ticks [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE] Main thread got authed ghira Using cached font /data/font/Salsa-Regular.ttf 10 Using cached font /data/font/Salsa-Regular.ttf 18 Creating WebView with url http://te4.org/tooltip-ingame?steam=1&vM=1&vm=3&vp=1&_te4ah=fc2d24d5-c3da-4be4-a77b-32fd5bd3cbb9&_te4ad=11773&_te4 Using cached font /data/font/Salsa-Regular.ttf 10 Using cached font /data/font/Salsa-Regular.ttf 18 [WEBCORE] Browser count 1 move 0 x 0 SDL_WINDOWEVENT_RESIZED: 3200 x 1646 [DO RESIZE] Requested: 3200x1646 (0, 0) [DO RESIZE] Got: 3200x1646 (0, 0) OpenGL max texture size: 16384 onResolutionChange: saving current resolution for potential revert. onResolutionChange: resolution changed to 3200 1646 from 3200 1646 onResolutionChange: no actual resize, no confirm dialog. move 0 x 47 [ONLINE PROFILE] get news [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] #{italic}##ROYAL_BLUE#Addons update finished.#{normal}# [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [COROUTINE] dead getnews [ENGINE] Setting requested FPS to 2 (500 ms) [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Creating module boot-te4.team :: (as dir) false :: (as team) 9 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.3.1 using engine te4-1.3.1 * Module: tome ** 1.3.1 After fs.reset [1] = { [path] = /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.3.1.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/daeondraj * save /tmp/listsaves/tome/save/ghira After fs.reset [1] = { [path] = /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.3.1.teae } [ENGINE] Setting requested FPS to 5 (200 ms) Using cached font /data/font/Salsa-Regular.ttf 10 Using cached font /data/font/Salsa-Regular.ttf 18 Creating module boot-te4.team :: (as dir) false :: (as team) 9 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.3.1 using engine te4-1.3.1 * Module: tome ** 1.3.1 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.3.1.teae } Using cached font /data/font/Salsa-Regular.ttf 10 Using cached font /data/font/Salsa-Regular.ttf 18 [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.3.1 tome-1.3.1 player true [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD ===top 2 Booting T-Engine from: /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/t-engine64 SelfExe gave us app directory of: /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/ LuaVM: LuaJIT 2.0.2 x64 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 1003100) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread fdbed0) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread 1000de0) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Destroying particle thread 3 (waiting for mutex) Destroying particle thread 3 Destroying particle thread 3 (waiting for thread fd98a0) Cleaning up particle thread 3 Cleaned up particle thread 3 Destroyed particle thread 3 (0) Destroying particle thread 4 (waiting for mutex) Destroying particle thread 4 Destroying particle thread 4 (waiting for thread fd8930) Cleaning up particle thread 4 Cleaned up particle thread 4 Destroyed particle thread 4 (0) Destroying particle thread 5 (waiting for mutex) Destroying particle thread 5 Destroying particle thread 5 (waiting for thread ff9300) Cleaning up particle thread 5 Cleaned up particle thread 5 Destroyed particle thread 5 (0) Destroying particle thread 6 (waiting for mutex) Destroying particle thread 6 Destroying particle thread 6 (waiting for thread fffc50) Cleaning up particle thread 6 Cleaned up particle thread 6 Destroyed particle thread 6 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Creating particles thread 3 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 Creating particles thread 4 Creating particles thread 5 LuaVM: LuaJIT 2.0.2 x64 Creating particles thread 6 Running lua loader code... LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 === Reboot using te4 1.3.1 tome-1.3.1 player true [ENGINE LOADER] available from teae: te4-1.3.1 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.1.teae" , } , } __byname={["te4-1.3.1"]=true , } [ENGINE LOADER] looked in: /home/adam//.t-engine/4.0 bootstrap /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/thirdparty /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game [ENGINE LOADER] loading engine: 1 3 1 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.3.1.teae Available resolutions: 3200x1800x32 Available resolutions: 2048x1536x32 Available resolutions: 1920x1440x32 Available resolutions: 1920x1200x32 Available resolutions: 1920x1080x32 Available resolutions: 1856x1392x32 Available resolutions: 1792x1344x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1200x32 Available resolutions: 1600x1024x32 Available resolutions: 1440x900x32 Available resolutions: 1400x1050x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 3200x1646 Windowed 3200 1646 false false (forced) Setting resolution to 3200x1646 (windowed, with borders) [DO RESIZE] Requested: 3200x1646 (0, 0) [DO RESIZE] Got: 3200x1646 (0, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 3200 1646 from nil nil onResolutionChange: no game yet! Disabling FBO Disabling Shaders [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [WEBCORE] Browser count 0 [PROFILE] reusing login ghira [ONLINE PROFILE] forwarding friends to client [PROFILE] Main thread got authed ghira [ENGINE] Setting requested FPS to 5 (200 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4.team :: (as dir) false :: (as team) 9 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-gfx.team :: (as dir) false :: (as team) 9 Creating module tome-music.team :: (as dir) false :: (as team) 11 Creating module tome.team :: (as dir) false :: (as team) 5 Loaded module definition for tome-1.3.1 using engine te4-1.3.1 * Module: tome ** 1.3.1 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.3.1.teae } [MODULE] booting module version tome-1.3.1 [ENGINE] Switching to turn based Mounting additional team file: /modules/tome-music.team Mounting additional team file: /modules/tome-gfx.team Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 3200x1646 (4096, 2048) [add_backgrounds] = { [1] = { [logo] = logo.png [name] = ashes1.png [chance] = 100 } } [for_modules] = { [1] = boot [2] = tome } Computing fun facts true [MODULE LOADER] module MD5 5587ad0b04d76af8c01b45e9718d8806 computed in 136 Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-marson-ui.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon ashes-urhrok.teaac :: (as dir) false :: (as teaa) nil * Addon collection subaddon boot-ashes-urhrok * Addon collection subaddon boot-screen * Addon collection subaddon tome-ashes-urhrok Removing addon marson-ui: not allowed by config Removing addon addon-dev: cheat mode required Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.3.0 * with data * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/tome-items-vault.teaa [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:813944099bca514e718f250a98d92d1c [2] = /loaded-addons/items-vault/hooks/load.lua:92a1176fe2bb6e17e1ba155e1447d069 [3] = /loaded-addons/items-vault/init.lua:a20c22941e1a31cc5a68de3d9f9a6605 [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:75571c23adf8149d542869c1985aa7cc [5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7895f8168ed725d2f5b7236040abb412 [6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:b1c4598cc4b53525b47c788b2c6b1a05 [7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:aa64e22c7a3b45eca4ae95ce6450f1e9 [8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d41ba10949a5bf832ad2fc3eb03a9b4c [9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:700c95e9c0f313250e00b4045104072a [10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cec136b6e6b97c34749687eee72e8c4d [MODULE LOADER] addon items-vault MD5 0cc80c9e99f350d8f2cf6fa99ae7fbf8 computed in 1 nil Binding addon Stone Wardens Bonus Class /addons/tome-stone-wardens.teaa tome-stone-wardens-1.2.3 * with data * with superload * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/game/addons/tome-stone-wardens.teaa [1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:34a56069d6dd4f32cb4024b6387ee7ec [2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:5aed2bc52a1fb89d0c87663da90198b9 [3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:d65950333813a31898f2bba2f8196f89 [4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:6522ab43edd13a6892b936a04f7d61e9 [5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:2373b92d1eadb506b33c80474a0b9d76 [6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:9c0e3f451b9cc14daad29f1dd5a416a2 [7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:689a1dce75507e3866604e1473881f09 [8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:05ab16533aabb9e6f889839b22afe661 [9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:f3097426a6c537c65c53b1a1202cabac [10] = /loaded-addons/stone-wardens/data/timed_effects.lua:9143c992c6fc21cd067a3252f09819a4 [11] = /loaded-addons/stone-wardens/hooks/load.lua:dbaaa6c8fada188507ee4f7b66c485f8 [12] = /loaded-addons/stone-wardens/init.lua:5c9a306153513ad89aa311bf42483c45 [13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:4ee02e4bac12ab7b353b3f094a9d5c71 [14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:4fababfd9f4a106a084d353f0d599164 [15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:8f184aa9782018d322f4b6bb74d1cc3b [16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:1a4dd04f34212fc79106693d12a95edf [17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:e03a641cfaaa41111658f5075e4aebd1 [18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:896fe211e05f797d157d2bef4010d3cd [19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:48895906f58c1039b85ca5cf2c58b971 [20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:23bad60e5716c01021e469d775b7e4bb [21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:eda24ae793d80f20eb08107d3ad0cc2b [22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:9dd43be3b732520706ba9c5202107ff4 [MODULE LOADER] addon stone-wardens MD5 6e3fdeea5fad9caeaa32354a9b99b4f7 computed in 2 nil Binding addon Ashes of Urh'Rok /dlcs/ashes-urhrok.teaac tome-ashes-urhrok-1.2.4 * with data * with superload * with overload * with hooks [MODULE LOADER] computing addon md5 from /home/adam/.local/share/Steam/steamapps/common/TalesMajEyal/game/dlcs/ashes-urhrok.teaac [1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef [2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7 [3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973 [4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb [5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5 [6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10 [7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591 [8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e [9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910 [10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c [11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5 [12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814 [13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6 [14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce [15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3 [16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb [17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17 [18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77 [19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b [20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799 [21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b [22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4 [23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e [24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd [25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5 [26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e [27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80 [28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a [29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f [30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232 [31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2 [32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3 [33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533 [34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c [35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e [36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851 [37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad [38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3 [39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f [40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37 [41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb [42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8 [43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65 [44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc [45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff [46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a [47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6 [48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285 [49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e [50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65 [51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64 [52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b [53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b [54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277 [55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7 [56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575 [57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2 [58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8 [59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb [60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881 [61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74 [62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0 [63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1 [64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c [65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0 [66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8 [67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071 [68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0 [69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b [70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312 [71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf [72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b [73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a [74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19 [75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f [76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d [77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579 [78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe [79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621 [80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8 [MODULE LOADER] addon ashes-urhrok MD5 d092784750bbb1fff44eb3d03d5364d0 computed in 19 nil Post-processing hooks. [ONLINE PROFILE] all hashes are valid [MODULE] All hashes validation: true nil [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of achievements from profile online => allowed [PROFILE THREAD] batching CSETs [PROFILE] filtering load of allow_build from profile online => allowed [PROFILE] filtering load of artifacts from profile online => allowed [PROFILE] filtering load of characters from profile online => allowed [PROFILE] filtering load of deaths from profile online => allowed [PROFILE] filtering load of escorts from profile online => allowed [PROFILE] filtering load of lore from profile online => allowed [PROFILE] filtering load of scores from profile online => allowed [PROFILE] filtering load of uniques from profile online => allowed [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] current character game did not tell us [TOME] Loaded default settings Using cached font /data/font/Salsa-Regular.ttf 18 Using cached font /data/font/Salsa-Regular.ttf 18 [INVENTORY] define slot 1 In inventory Achievement with default image not found THE_CURE /data/gfx/achievements/the_cure.png Achievement with default image not found NORMAL_ROGUELIKE_THE_CURE /data/gfx/achievements/normal_roguelike_the_cure.png Achievement with default image not found EXPLORATION_THE_CURE /data/gfx/achievements/exploration_the_cure.png Achievement with default image not found NIGHTMARE_ADVENTURE_THE_CURE /data/gfx/achievements/nightmare_adventure_the_cure.png Achievement with default image not found NIGHTMARE_THE_CURE /data/gfx/achievements/nightmare_the_cure.png Achievement with default image not found INSANE_ADVENTURE_THE_CURE /data/gfx/achievements/insane_adventure_the_cure.png Achievement with default image not found INSANE_THE_CURE /data/gfx/achievements/insane_the_cure.png Achievement with default image not found MADNESS_ADVENTURE_THE_CURE /data/gfx/achievements/madness_adventure_the_cure.png Achievement with default image not found MADNESS_THE_CURE /data/gfx/achievements/madness_the_cure.png Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver FROM /mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua loading previous! FROM /mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua loading previous! [TALENTS TACTICS] * cure * mana * heal * special * paradox * attackarea * areaattack * equilibrium * positive * stamina * closein * negative * attack * escape * hate * feedback * surrounded * defend * protect * ammo * vim * buff * disable * psi * attackall === magical LIGHT_BURST === physical SKIRMISHER_STUN_INCREASE === mental MALIGNED === other AEONS_STASIS [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul [FACTION] added cosmic-fauna Cosmic Fauna Loading entities file from file /data/general/stores/basic.lua === physical STONE_VINE === magical FIERY_TORMENT === magical ACIDIC_BATH === magical BLACKICE === magical BLACKICE_DET FROM /mod/addons/ashes-urhrok/superload/mod/class/Game.lua loading previous! FROM /mod/addons/stone-wardens/superload/mod/class/Game.lua loading previous! FROM /mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua loading previous! FROM /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua loading previous! FROM /mod/addons/stone-wardens/superload/mod/class/Actor.lua loading previous! FROM /mod/addons/ashes-urhrok/superload/mod/class/Player.lua loading previous! [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [GAME] Creating FBOs [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua [GAME] Creating FBOs Loading savefile /save// Loading savefile /save/player/ Using cached font /data/font/Salsa-Regular.ttf 18 Using cached font /data/font/Salsa-Mono.ttf 16 Using cached font /data/font/Salsa-Mono.ttf 16 Using cached font /data/font/Salsa-Mono.ttf 16 Using cached font /data/font/Salsa-Regular.ttf 18 Using cached font /data/font/Salsa-Regular.ttf 18 Using cached font /data/font/Salsa-Mono.ttf 16 Using cached font /data/font/Salsa-Mono.ttf 16 Using cached font /data/font/Salsa-Mono.ttf 16 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua Loading tileset facings from /data/gfx/shockbolt/facings.lua [GAME] Creating FBOs Using cached font /data/font/DroidSans.ttf 12 [SORTING HOTKEYS] actor = "player" [LOG] #MOCCASIN#Character control switched to player. Using cached font /data/font/DroidSansMono.ttf 14 Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data-ashes-urhrok/general/objects/world-artifacts.lua [BIRTHER] checking allowance for Maj'Eyal world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Infinite world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Madness difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] set descriptor base base Missing world [BIRTHER] set descriptor world Maj'Eyal Missing difficulty [BIRTHER] set descriptor difficulty Normal Missing permadeath [BIRTHER] set descriptor permadeath Roguelike Missing race [BIRTHER] set descriptor sex Female Missing race [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Giant race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor sex Male Missing race Using cached font /data/font/Salsa-Regular.ttf 18 [KEYBINDER] Loaded keybinds: chat Joining selected channels [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Successfully loaded quick hotkey settings. Wait finished, counted 377, 922 ticks Loading tile player/human_male/base_shadow_01.png Loading tile player/human_male/base_cornac_01.png Loading tile player/human_male/lower_body_08.png Loading tile player/human_male/upper_body_25.png Loading tile player/human_male/right_2hsword.png Loading tile from tileset /data/gfx/shockbolt/invis.png Upgrading black texture to size 67108864 Loading tileset /data/gfx/ts-gfx-terrain1.png [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of allow_build to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of lore to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of deaths to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of achievements to profile online [PROFILE] mounted online on /current-profile [PROFILE THREAD] batching CSETs [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of escorts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] connected to channel global [ONLINE PROFILE] connected to channel tome [ONLINE PROFILE] connected to channel tome-spoiler [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] flushing CSETs ignored, empty dataset [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [BIRTHER] set descriptor race Elf Missing subrace [BIRTHER] set descriptor subrace Shalore Missing class [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Elf => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor class nil Missing class [BIRTHER] set descriptor subclass nil Missing class [BIRTHER] set descriptor race Elf Missing class [BIRTHER] set descriptor subrace Shalore Missing class [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Elf => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor class nil Missing class [BIRTHER] set descriptor subclass nil Missing class Loading tile player/elf_male/base_shadow_01.png Loading tile player/elf_male/base_shalore_01.png Loading tile player/elf_male/lower_body_08.png Loading tile player/elf_male/upper_body_25.png Loading tile player/elf_male/right_2hsword.png Server latency 25 [BIRTHER] set descriptor class Mage Missing subclass [BIRTHER] set descriptor subclass Archmage [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Archmage Loading tile player/elf_male/lower_body_01.png Loading tile player/elf_male/upper_body_18.png Loading tile player/elf_male/right_hand_08.png [USERCHAT] channel talk Wiggleworm tome where can i find a ritch... [BIRTHER] Applying descriptor base [BIRTHER] Applying descriptor Maj'Eyal [BIRTHER] Applying descriptor Normal [BIRTHER] Applying descriptor Roguelike [BIRTHER] Applying descriptor Male [BIRTHER] Applying descriptor Elf [BIRTHER] Applying descriptor Shalore [BIRTHER] Applying descriptor Mage [BIRTHER] Applying descriptor Archmage Loading savefile /save/ghira/ Registering on level load wilderness-1 function: 0x42094560 nil Loading savefile /save/ghira/ Loading entities file from file /data/zones/town-angolwen/npcs.lua Loading entities file from file /data/zones/town-angolwen/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/mountain.lua Loading entities file from file /data/zones/town-angolwen/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data-ashes-urhrok/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua Loading entities file from file /data/zones/town-angolwen/traps.lua Loading entities file from file /data/general/traps/store.lua Initiated zone Angolwen with base_level 20 [ZONE] persisting to persist_last_zones town-angolwen Loading zone persistance level town-angolwen 1 Make wait background texture 5 : 3200x1646 (4096, 2048) Wait finished, counted 0, 3 ticks Creating level town-angolwen 1 Make wait background texture 11 : 3200x1646 (4096, 2048) C Map size 50:25 :: 1250 C Map seens texture: 16 (60x60) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua Static generator using file /data/maps/towns/angolwen.tmx [STATIC TMX MAP] size 50 50 [TOME ENTITY FILTER] selected Greater + Ego 11.842631802858 12 [TOME ENTITY FILTER] selected Double Ego 55.519980967864 67 [TOME ENTITY FILTER] selected Greater 26.546497439162 27 [TOME ENTITY FILTER] selected Double Ego 39.15145570346 67 [TOME ENTITY FILTER] selected Double Ego 57.912726797609 67 [TOME ENTITY FILTER] selected Double Ego 56.543260672722 67 [TOME ENTITY FILTER] selected Double Ego 36.033745846719 67 fight: spellwoven cashmere robe of protection cruel elm magestaff of illumination :: OFFHAND BODY Added unique mod.class.NPC/Linaniil, Supreme Archmage of Angolwen :: 1 [STORE] Grabbing ANGOLWEN_JEWELRY [STORE] Grabbing POTION [STORE] Grabbing ANGOLWEN_SCROLL [TOME ENTITY FILTER] selected Ego 98.856811807225 102 [TOME ENTITY FILTER] selected Greater 23.317709027631 27 [TOME ENTITY FILTER] selected Ego 72.561792805456 102 [TOME ENTITY FILTER] selected Ego 88.023281157488 102 [TOME ENTITY FILTER] selected Double Ego 39.605279464183 67 [TOME ENTITY FILTER] selected Double Ego 73.276065455581 98.5 [TOME ENTITY FILTER] selected Greater + Ego 27.558065463802 38.5 fight: focusing woollen robe of life shimmering yew starstaff of projection :: OFFHAND BODY Added unique mod.class.NPC/Archmage Tarelion :: 1 [STORE] Grabbing ANGOLWEN_STAFF_WAND Loading tile from tileset /data/gfx/shockbolt/terrain/rocky_mountain.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png Loading tile from tileset /data/gfx/shockbolt/terrain/maze_rock.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_linaniil_supreme_archmage.png Loading tileset /data/gfx/ts-gfx-npc1.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1.png Loading tile store/shop_door.png Loading tile store/shop_sign_rings.png Loading tile terrain/tree.png Loading tile from tileset /data/gfx/shockbolt/terrain/water_grass_5_1.png Loading tile store/shop_door.png Loading tile store/shop_sign_alchemist.png Loading tile from tileset /data/gfx/shockbolt/terrain/statues/angolwen_fountain.png Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap.png Loading tile store/shop_door.png Loading tile store/shop_sign_library.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_shalore_archmage_tarelion.png Loading tile store/shop_door.png Loading tile store/shop_sign_staves_wands.png Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation.png [TOME ENTITY FILTER] selected basic 81.518643399357 116.7 [TOME ENTITY FILTER] selected Ego 63.671976819945 75.7 fight: focusing woollen robe ash magestaff :: OFFHAND BODY Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_tempest.png [TOME ENTITY FILTER] selected basic 81.929326830806 116.7 [TOME ENTITY FILTER] selected basic 76.224355538064 116.7 fight: woollen robe ash starstaff :: OFFHAND BODY [TOME ENTITY FILTER] selected Double Ego 21.460857411585 45.7 [TOME ENTITY FILTER] selected Double Ego 24.211884231853 45.7 fight: spellwoven woollen robe of protection short yew magestaff of might :: false BODY Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_cryomancer.png [TOME ENTITY FILTER] selected basic 107.20071691038 116.7 [TOME ENTITY FILTER] selected basic 89.598617646168 116.7 fight: woollen robe ash starstaff :: OFFHAND BODY Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_pyromancer.png [TOME ENTITY FILTER] selected Ego 60.079437384879 75.7 [TOME ENTITY FILTER] selected basic 79.772255512239 116.7 fight: linen robe earthen ash vilestaff :: OFFHAND BODY [TOME ENTITY FILTER] selected basic 79.648729784967 116.7 [TOME ENTITY FILTER] selected basic 104.09910593011 116.7 fight: woollen robe ash magestaff :: OFFHAND BODY [TOME ENTITY FILTER] selected Ego 62.389779000278 75.7 [TOME ENTITY FILTER] selected Double Ego 44.010221696852 45.7 fight: focusing cashmere robe of corrosion (#RESIST#) yew vilestaff of warding :: OFFHAND BODY [TOME ENTITY FILTER] selected basic 86.317096043071 116.7 [TOME ENTITY FILTER] selected basic 79.995658177639 116.7 fight: cashmere robe yew starstaff :: OFFHAND BODY Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_apprentice_mage.png [TOME ENTITY FILTER] selected basic 94.261154949918 116.7 [TOME ENTITY FILTER] selected basic 89.877946935386 116.7 fight: cashmere robe yew magestaff :: OFFHAND BODY [TOME ENTITY FILTER] selected basic 93.835467860283 116.7 [TOME ENTITY FILTER] selected Double Ego 40.235205958435 45.7 fight: spellwoven cashmere robe of blight (#RESIST#) ash starstaff :: OFFHAND BODY Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_geomancer.png Wait finished, counted 1058, 335 ticks No zone events loaded Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_6.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_5.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_3.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_2.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_4.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_12.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_07.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_04.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_13.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_05.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_11.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_14.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_09.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_06.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_10.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_08.png Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_7.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall3.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_3.png Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_9.png Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/oak_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/oak_trunk_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/cypress_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/cypress_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/oak_foliage_summer_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/cypress_foliage_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/oak_trunk_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/oak_foliage_summer_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_oak_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_oak_trunk_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png Loading tile terrain/trees/light_small_wider_pine_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_pine_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_pine_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_elm_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_elm_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_pine_foliage_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_cypress_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_cypress_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_cypress_foliage_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/tiny_cypress_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/tiny_cypress_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_oak_trunk_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/elm_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/elm_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_pine_foliage_04.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_shadow.png Loading tile terrain/trees/light_small_narrow_pine_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation01.png Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation03.png Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation04.png Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation02.png Loading tile from tileset /data/gfx/shockbolt/terrain/rocky_mountain.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain4.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain8.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain7.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_6.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_5.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_3.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_1.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_4.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_2.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain2.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain1.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain1i.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain6.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain7i.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain9.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_7_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain3.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_9_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_3_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_end_a_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain9i.png Loading tile from tileset /data/gfx/shockbolt/terrain/mountain3i.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_t_section_b_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_end_a_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_03.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_t_section_c_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_t_section_a_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_end_a_04.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_t_section_d_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_02.png Not gone east, no backup guardian Running on level loads town-angolwen-1 Loading tile npc/humanoid_player_player.png [PARTY] New member, add after Ghira Ghira Adding entity 1907 after 1907 [MUSIC] loading weather/town_medium_base.ogg sound "/data/music/weather/town_medium_base.ogg" : [MUSIC] playing weather/town_medium_base.ogg sound "/data/music/weather/town_medium_base.ogg" : [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : [LOG] #TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area. [PLAYER BIRTH] resolve... Loading tile player/elf_male/base_shadow_01.png Loading tile player/elf_male/base_shalore_01.png Loading tile player/elf_male/lower_body_01.png Loading tile player/elf_male/upper_body_01.png [SOUND] loading from /data/sound/actions/wear.ogg :=: sound "/data/sound/actions/wear.ogg" : [Identify] brass lantern true Inventory resolver Ghira nil nil nil [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Added unique mod.class.Object/Scrying Orb :: 1 [Identify] Scrying Orb true Inventory resolver Ghira nil scroll rune [Identify] heat beam rune true fight: elm starstaff brass lantern :: nil MAINHAND Loading tile player/elf_male/right_hand_08.png [Identify] elm starstaff true fight: linen robe elm starstaff :: OFFHAND BODY fight: linen robe brass lantern :: nil BODY Loading tile player/elf_male/upper_body_18.png [Identify] linen robe true [PLAYER BIRTH] resolved! Using cached font /data/font/Salsa-Mono.ttf 16 Loading tile from tileset /data/gfx/talents/shaloren_speed.png Loading tileset /data/gfx/ts-gfx-talents-effects1.png Loading tile from tileset /data/gfx/talents/magic_of_the_eternals.png Loading tile from tileset /data/gfx/talents/secrets_of_the_eternals.png Loading tile from tileset /data/gfx/talents/timeless.png Loading tile from tileset /data/gfx/talents/heightened_senses.png Loading tile from tileset /data/gfx/talents/charm_mastery.png Loading tile from tileset /data/gfx/talents/piercing_sight.png Loading tile from tileset /data/gfx/talents/evasion.png Loading tile from tileset /data/gfx/talents/arcane_power.png Loading tile from tileset /data/gfx/talents/manathrust.png Loading tile from tileset /data/gfx/talents/arcane_vortex.png Loading tile from tileset /data/gfx/talents/disruption_shield.png Loading tile from tileset /data/gfx/talents/aether_beam.png Loading tile from tileset /data/gfx/talents/aether_breach.png Loading tile from 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tileset /data/gfx/talents/thunderstorm.png Loading tile from tileset /data/gfx/talents/disperse_magic.png Loading tile from tileset /data/gfx/talents/spellcraft.png Loading tile from tileset /data/gfx/talents/quicken_spells.png Loading tile from tileset /data/gfx/talents/metaflow.png Loading tile from tileset /data/gfx/talents/congeal_time.png Loading tile from tileset /data/gfx/talents/time_shield.png Loading tile from tileset /data/gfx/talents/time_prison.png Loading tile from tileset /data/gfx/talents/essence_of_speed.png Loading tile from tileset /data/gfx/talents/illuminate.png Loading tile from tileset /data/gfx/talents/blur_sight.png Loading tile from tileset /data/gfx/talents/phantasmal_shield.png Loading tile from tileset /data/gfx/talents/invisibility.png Loading tile from tileset /data/gfx/talents/phase_door.png Loading tile from tileset /data/gfx/talents/teleport.png Loading tile from tileset /data/gfx/talents/displacement_shield.png Loading tile from tileset /data/gfx/talents/probability_travel.png Loading tile from tileset /data/gfx/talents/arcane_eye.png Loading tile from tileset /data/gfx/talents/keen_senses.png Loading tile from tileset /data/gfx/talents/vision.png Loading tile from tileset /data/gfx/talents/premonition.png Loading tile from tileset /data/gfx/talents/heal.png Loading tile from tileset /data/gfx/talents/shielding.png Loading tile from tileset /data/gfx/talents/arcane_shield.png Loading tile from tileset /data/gfx/talents/aegis.png Loading tile from tileset /data/gfx/stats/strength.png Loading tile from tileset /data/gfx/stats/dexterity.png Loading tile from tileset /data/gfx/stats/constitution.png Loading tile from tileset /data/gfx/stats/magic.png Loading tile from tileset /data/gfx/stats/willpower.png Loading tile from tileset /data/gfx/stats/cunning.png Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Loading tile side_tactical_self.png Loading tile side_tactical_powerful.png Loading tile side_tactical_danger.png Loading tile side_tactical_enemy_strong.png Loading tile side_tactical_friend.png Loading tile side_tactical_enemy.png Loading tile side_tactical_neutral.png Updating zone name Angolwen [SOUND] loading from /data/sound/ambient/town/town_medium4.ogg :=: sound "/data/sound/ambient/town/town_medium4.ogg" : [USERCHAT] channel achievement stonedliquid tome The Arena (Nightmare (Roguelike) difficulty) false true [USERCHAT] channel talk Xerion tome without spoiling too much, you have to wait until the "second half" of the game [SOUND] loading from /data/sound/ambient/town/town_medium2.ogg :=: sound "/data/sound/ambient/town/town_medium2.ogg" : [USERCHAT] channel talk Wiggleworm tome hahaha [USERCHAT] channel talk Xerion tome unless you're a yeek [USERCHAT] channel talk Wiggleworm tome no i know [USERCHAT] channel talk Wiggleworm tome they're over in the desert [USERCHAT] channel serial data tunghlo tome 537 [USERCHAT] channel talk minmay tome You don't have to wait until the second half of the game [SOUND] loading from /data/sound/ambient/town/town_medium1.ogg :=: sound "/data/sound/ambient/town/town_medium1.ogg" : [USERCHAT] channel talk minmay tome Ruined dungeon and some other places can have ritches [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Random escort on reknor 1 Random escort on tier1.2 1 Random escort on dreadfell 7 Random escort on dreadfell 1 Random escort on dreadfell 8 Random escort on dreadfell 2 Random escort on daikara 1 Random escort on dreadfell 6 Random escort on daikara 2 [COROUTINE] registering savefilepipe thread: 0x426dae40 === nil nil [CHAT] loaded welcome table: 0x42261c28 [CHAT] loaded next1 table: 0x42207308 [CHAT] loaded next2 table: 0x422074f8 [CHAT] loaded teleport table: 0x4288baf0 [CHAT] loaded refuse table: 0x421b3f58 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [QUEST] given to table: 0x40113910 start-archmage [LOG] #LIGHT_GREEN#Accepted quest 'Spellblaze Fallouts'! #WHITE#(Press 'j' to see the quest log) Added unique mod.class.Object/Transmogrification Chest :: 1 [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Loading entities file from file /data/general/objects/random-artifacts/melee.lua Loading entities file from file /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 38 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 6 * using themes antimagic,light * forbid power sources: arcane Creating randart Starspike the voratun longsword(scintillating voratun longsword) with light ** selected ego of erosion (normal) nature ** selected ego of erosion (normal) nature ** selected ego glacial (greater) nature * adding power: resist arcane(5 points) * adding power: resist lightning(1 points) * adding power: slime melee(2 points) * adding power: light melee(1 points) * adding power: light burst(2 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 17 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 4 * using themes blight,misc * forbid power sources: antimagic Creating randart Nerand the stralite mace(plated stralite mace) with no themename ** selected ego thunderous (greater) nature ** selected ego thought-forged (normal) psionic ** selected ego glacial (greater) nature * adding power: see invisible(1 points) * adding power: stat con(2 points) * adding power: corrupted blood melee(2 points) * adding power: blight retribution(1 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 18 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 4 * using themes defense,lightning Creating randart voratun mace 'Eremadekan'(faceted voratun mace) with no themename ** selected ego of ruin (greater) technique ** selected ego flaming (normal) arcane ** selected ego of massacre (normal) technique * adding power: immune poison(1 points) * adding power: armor(2 points) * adding power: armor(2 points) * adding power: immune knockback(1 points) * adding power: immune poison(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 21 egos = 3 gr egos = 2 rand themes = 2 points = 9 nb_powers = 4 * using themes antimagic,mental * forbid power sources: arcane Creating randart Aryrianne(gleaming torque) with no themename ** selected ego overpowered (greater) nil ** selected ego quick (normal) nil ** selected ego warded (greater) nil * adding power: mind crit magnitude(3 points) * adding power: resist nature(2 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 28 egos = 3 gr egos = 2 rand themes = 2 points = 16 nb_powers = 5 * using themes fire,spell * forbid power sources: antimagic Creating randart Hellzeal the voratun plate armour(shadowy voratun plate armour) with fire ** selected ego of fire resistance (normal) technique ** selected ego enlightening (greater) psionic ** selected ego of the dragon (greater) nature * adding power: inc damage fire(1 points) * adding power: spell crit magnitude(3 points) * adding power: vim on crit(1 points) * adding power: vim on crit(1 points) * adding power: increased vim(1 points) * adding power: inc damage fire(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 23 egos = 3 gr egos = 2 rand themes = 2 points = 10 nb_powers = 4 * using themes fire,physical Creating randart Sunhunger the dragonbone magestaff(laminated dragonbone magestaff) with fire ** selected ego of wizardry (greater) arcane ** selected ego of projection (normal) arcane ** selected ego shimmering (normal) arcane * adding power: stat dex(2 points) * adding power: physical burst (crit)(3 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 25 egos = 3 gr egos = 2 rand themes = 2 points = 13 nb_powers = 4 * using themes physical,defense Creating randart Xasetha(faceted voratun greatsword) with no themename ** selected ego of massacre (normal) technique ** selected ego of massacre (normal) technique ** selected ego of corruption (greater) arcane * adding power: phys crit(1 points) * adding power: resist mind(2 points) * adding power: save physical(1 points) * adding power: stat con(2 points) * adding power: phys crit(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 25 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 5 * using themes dark,temporal * forbid power sources: antimagic Creating randart Duathelfoe the stralite longsword(scintillating stralite longsword) with dark ** selected ego arcing (normal) arcane ** selected ego of crippling (greater) technique ** selected ego acidic (normal) arcane * adding power: temporal burst(4 points) * adding power: temporal energize melee(2 points) * adding power: resists pen darkness(2 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 28 egos = 3 gr egos = 2 rand themes = 2 points = 13 nb_powers = 7 * using themes fire,arcane * forbid power sources: antimagic Creating randart Hellquell the living mindstar(shadowy living mindstar) with fire ** selected ego epiphanous (greater) psionic ** selected ego wrathful (greater) psionic ** selected ego of flames (greater) nature * adding power: inc damage fire(1 points) * adding power: resists pen arcane(2 points) * adding power: inc damage arcane(1 points) * adding power: resists pen fire(2 points) * adding power: resists pen fire(2 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 43 egos = 3 gr egos = 2 rand themes = 3 points = 19 nb_powers = 5 * using themes spell,fire,nature * forbid power sources: antimagic Creating randart voratun dagger 'Bloomsorrow'(rune-covered voratun dagger) with nature ** selected ego flaming (normal) arcane ** selected ego of shearing (greater) technique ** selected ego of evisceration (greater) technique * adding power: fire melee(1 points) * adding power: phasing(1 points) * adding power: void(2 points) * adding power: inc damage nature(1 points) * adding power: nature retribution(1 points) * adding power: fire melee(1.5 points) * adding power: phasing(1.5 points) * adding power: inc damage nature(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 14 egos = 3 gr egos = 2 rand themes = 2 points = 11 nb_powers = 3 * using themes fire,physical Creating randart Poradamina(immaculate elven-silk cloak) with no themename ** selected ego thick (normal) technique ** selected ego wyrmwaxed (greater) nature ** selected ego thick (normal) technique * adding power: increased stamina(1 points) * adding power: resist physical(2 points) * adding power: decreased fatigue(1 points) * adding power: increased stamina(1.5 points) Loading entities file from file /data/general/objects/random-artifacts/ammo.lua Begin randart generation: level = 35 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 4 * using themes mental,lightning Creating randart quiver of dragonbone arrows 'Thunderwasp'(faceted quiver of dragonbone arrows) with lightning ** selected ego storming (normal) nature ** selected ego of wind (normal) nature ** selected ego inquisitor's (greater) antimagic * adding power: mind burst(2 points) * adding power: lightning ranged(1 points) * adding power: lightning burst (crit)(3 points) * adding power: lightning burst(2 points) * adding power: mind burst(3 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 44 egos = 3 gr egos = 2 rand themes = 2 points = 18 nb_powers = 6 * using themes blight,arcane * forbid power sources: antimagic Creating randart Grinyledor the stralite greatsword(twisted stralite greatsword) with no themename ** selected ego of corruption (greater) arcane ** selected ego of massacre (normal) technique ** selected ego of rage (greater) technique * adding power: blight burst(2 points) * adding power: resists pen blight(2 points) * adding power: resist arcane(5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 32 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 5 * using themes defense,acid Creating randart Iveldaba(laminated voratun waraxe) with no themename ** selected ego elemental (greater) arcane ** selected ego of daylight (normal) arcane ** selected ego warbringer's (greater) technique * adding power: acid retribution(1 points) * adding power: save mental(1 points) * adding power: resist physical(2 points) * adding power: save mental(1 points) * adding power: def(2 points) * adding power: acid retribution(1.5 points) * adding power: save mental(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 46 egos = 3 gr egos = 2 rand themes = 3 points = 23 nb_powers = 5 * using themes acid,mind,spell * forbid power sources: antimagic Creating randart Issekor the voratun plate armour(immaculate voratun plate armour) with no themename ** selected ego hardened (greater) technique ** selected ego of spell shielding (normal) arcane ** selected ego spiked (normal) technique * adding power: stat mag(2 points) * adding power: stat mag(2 points) * adding power: mana on crit(1 points) * adding power: save spell(1 points) * adding power: resist acid(1 points) * adding power: stat mag(3 points) * adding power: stat mag(3 points) Loading entities file from file /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 35 egos = 3 gr egos = 2 rand themes = 2 points = 22 nb_powers = 6 * using themes mental,mind Creating randart Aregantir the stralite shield(scintillating stralite shield) with no themename ** selected ego of radiance (greater) arcane ** selected ego of cold resistance (#RESIST#) (normal) technique ** selected ego of cold resistance (#RESIST#) (normal) technique * adding power: stat cun(2 points) * adding power: mindpower(1 points) * adding power: orc telepathy(2 points) * adding power: mindcrit(1 points) * adding power: gloom mind melee(2 points) * adding power: mind burst (crit)(3 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 46 egos = 3 gr egos = 2 rand themes = 3 points = 25 nb_powers = 6 * using themes arcane,mind,spell * forbid power sources: antimagic Creating randart elven-wood wand of conjuration 'Haleran'(faceted wand) with no themename ** selected ego void (greater) nil ** selected ego striking (greater) nil ** selected ego supercharged (normal) nil * adding power: spellcrit(1 points) * adding power: void(2 points) * adding power: increased vim(1 points) * adding power: increased mana(1 points) * adding power: save spell(1 points) * adding power: spellpower(1 points) * adding power: spellcrit(1.5 points) * adding power: void(3 points) * adding power: increased vim(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 30 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 6 * using themes blight,lightning * forbid power sources: antimagic Creating randart Stormstun the elven-silk cloak(twisted elven-silk cloak) with lightning ** selected ego shadow (greater) technique ** selected ego marshal's (greater) technique ** selected ego battlemaster's (greater) technique * adding power: resists pen lightning(2 points) * adding power: resists pen lightning(2 points) * adding power: resists pen lightning(2 points) * adding power: corrupted blood melee(2 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 28 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 6 * using themes fire,light Creating randart Glittertyphoon the dragonbone magestaff(unblemished dragonbone magestaff) with light ** selected ego earthen (normal) arcane ** selected ego of power (normal) arcane ** selected ego shimmering (normal) arcane * adding power: light melee(1 points) * adding power: inc damage light(1 points) * adding power: light blind melee(2 points) * adding power: fire burst (crit)(3 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 41 egos = 3 gr egos = 2 rand themes = 3 points = 15 nb_powers = 6 * using themes antimagic,light,misc * forbid power sources: arcane Creating randart Glitterhash(twisted steel dagger) with light ** selected ego insidious (normal) nature ** selected ego inquisitor's (greater) antimagic ** selected ego of purging (greater) antimagic * adding power: demon telepathy(2 points) * adding power: dragon telepathy(2 points) * adding power: save spell(1 points) * adding power: inc damage light(1 points) * adding power: inc damage light(1 points) * adding power: resist cold(1 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 30 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 5 * using themes fire,arcane * forbid power sources: antimagic Creating randart elven-wood vilestaff 'Brandjeer'(plated elven-wood vilestaff) with fire ** selected ego of fate (normal) arcane ** selected ego potent (normal) arcane ** selected ego cruel (normal) technique * adding power: resists pen fire(2 points) * adding power: resist fire(1 points) * adding power: arcane retribution(2 points) * adding power: fire retribution(1 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 27 egos = 3 gr egos = 2 rand themes = 2 points = 16 nb_powers = 5 * using themes light,spell * forbid power sources: antimagic Creating randart Dawntorrent(flawless stralite greatmaul) with light ** selected ego of crippling (greater) technique ** selected ego of ruin (greater) technique ** selected ego of massacre (normal) technique * adding power: light retribution(1 points) * adding power: light retribution(1 points) * adding power: inc damage light(1 points) * adding power: void(2 points) * adding power: spellcrit(1 points) * adding power: light retribution(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 28 egos = 3 gr egos = 2 rand themes = 2 points = 16 nb_powers = 5 * using themes fire,nature Creating randart Magmarot(gleaming voratun battleaxe) with fire ** selected ego of shearing (greater) technique ** selected ego blazebringer's (greater) nature ** selected ego of erosion (normal) nature * adding power: resist nature(2 points) * adding power: resists pen fire(2 points) * adding power: fire melee(1 points) * adding power: fire burst(2 points) * adding power: fire melee(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 41 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 7 * using themes mental,acid Creating randart Cyritta the voratun waraxe(laminated voratun waraxe) with no themename ** selected ego balanced (normal) technique ** selected ego of corruption (greater) arcane ** selected ego of crippling (greater) technique * adding power: acid melee(1 points) * adding power: acid melee(1 points) * adding power: acid burst (crit)(3 points) * adding power: mindpower(1 points) * adding power: dragon telepathy(2 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 38 egos = 3 gr egos = 2 rand themes = 2 points = 16 nb_powers = 6 * using themes acid,temporal * forbid power sources: antimagic Creating randart Adossra the dwarven-steel greatsword(glistening dwarven-steel greatsword) with no themename ** selected ego thunderous (greater) nature ** selected ego hateful (normal) psionic ** selected ego of massacre (normal) technique * adding power: acid corrode melee(2 points) * adding power: resists pen temporal(2 points) * adding power: acid burst (crit)(3 points) * adding power: inc damage acid(1 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 17 egos = 3 gr egos = 2 rand themes = 2 points = 11 nb_powers = 4 * using themes physical,nature Creating randart Pusspawn the yew magestaff(glowing yew magestaff) with nature ** selected ego of illumination (normal) nature ** selected ego of blasting (greater) arcane ** selected ego cruel (normal) technique * adding power: greater max encumbrance(1 points) * adding power: phys apr(1 points) * adding power: nature burst(2 points) * adding power: physical retribution(1 points) * adding power: greater max encumbrance(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 23 egos = 3 gr egos = 2 rand themes = 2 points = 10 nb_powers = 4 * using themes fire,blight * forbid power sources: antimagic Creating randart Brandwyrd(plated voratun shield) with fire ** selected ego acidic (normal) nature ** selected ego acidic (normal) nature ** selected ego impervious (greater) technique * adding power: fire burst(2 points) * adding power: inc damage fire(1 points) * adding power: blight retribution(1 points) * adding power: blight melee(1 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 13 egos = 3 gr egos = 2 rand themes = 2 points = 8 nb_powers = 3 * using themes blight,mind * forbid power sources: antimagic Creating randart Tulenarifast(gleaming elven-wood magestaff) with no themename ** selected ego of invocation (greater) arcane ** selected ego cruel (normal) technique ** selected ego of fate (normal) arcane * adding power: corrupted blood melee(2 points) * adding power: mind retribution(1 points) * adding power: inc damage mind(1 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 17 egos = 3 gr egos = 2 rand themes = 2 points = 13 nb_powers = 4 * using themes fire,acid Creating randart Singekarma the stralite mace(flawless stralite mace) with fire ** selected ego of nature (greater) nature ** selected ego insidious (normal) nature ** selected ego of the leech (greater) antimagic * adding power: inc damage acid(1 points) * adding power: inc damage fire(1 points) * adding power: resist acid(1 points) * adding power: fire retribution(1 points) * adding power: inc damage acid(1.5 points) * adding power: inc damage fire(1.5 points) Loading entities file from file /data/general/objects/random-artifacts/ranged.lua Begin randart generation: level = 46 egos = 3 gr egos = 2 rand themes = 2 points = 20 nb_powers = 5 * using themes nature,dark Creating randart Cyrigawyn the Squalorresolve(sigiled reinforced leather sling) with nature ** selected ego thunderous (greater) nature ** selected ego ranger's (normal) technique ** selected ego throat-seeking (greater) antimagic * adding power: dark numbing melee(2 points) * adding power: nature burst (crit)(3 points) * adding power: slime melee(2 points) * adding power: inc damage nature(1 points) * adding power: resists pen darkness(2 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 41 egos = 3 gr egos = 2 rand themes = 2 points = 18 nb_powers = 6 * using themes antimagic,dark * forbid power sources: arcane Creating randart Isubrenn the elven-silk wizard hat(faceted elven-silk wizard hat) with no themename ** selected ego psion's (greater) psionic ** selected ego of knowledge (greater) psionic ** selected ego of balance (normal) psionic * adding power: resist arcane(5 points) * adding power: resist arcane(5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 26 egos = 3 gr egos = 2 rand themes = 2 points = 17 nb_powers = 4 * using themes fire,spell * forbid power sources: antimagic Creating randart Turogund the living mindstar(twisted living mindstar) with no themename ** selected ego horrifying (normal) psionic ** selected ego horrifying (normal) psionic ** selected ego horrifying (normal) psionic * adding power: inc damage blight(1 points) * adding power: phasing(1 points) * adding power: stat wil(2 points) * adding power: inc damage arcane(1 points) * adding power: inc damage blight(1.5 points) * adding power: phasing(1.5 points) * adding power: inc damage arcane(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 29 egos = 3 gr egos = 2 rand themes = 2 points = 18 nb_powers = 5 * using themes mind,defense Creating randart Earadas(scintillating voratun shield) with no themename ** selected ego living (greater) nature ** selected ego of lightning resistance (#RESIST#) (normal) technique ** selected ego gloomy (normal) psionic * adding power: immune stun(1 points) * adding power: immune teleport(1 points) * adding power: armor(2 points) * adding power: mind burst(2 points) * adding power: mind burst (crit)(3 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 12 egos = 3 gr egos = 2 rand themes = 2 points = 10 nb_powers = 4 * using themes physical,temporal * forbid power sources: antimagic Creating randart stralite greatsword 'Ce'Nywen'(sigiled stralite greatsword) with no themename ** selected ego caustic (greater) nature ** selected ego acidic (normal) arcane ** selected ego quick (greater) technique * adding power: die at greater(1 points) * adding power: phys apr(1 points) * adding power: physical burst (crit)(3 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 19 egos = 3 gr egos = 2 rand themes = 2 points = 9 nb_powers = 3 * using themes antimagic,nature * forbid power sources: arcane Creating randart Sepsisbiter(sigiled elven-wood starstaff) with nature ** selected ego cruel (normal) technique ** selected ego cruel (normal) technique ** selected ego short (normal) technique * adding power: manaburn melee(2 points) * adding power: resist lightning(1 points) * adding power: nature retribution(1 points) * adding power: resist lightning(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 25 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 4 * using themes nature,misc Creating randart ash vilestaff 'Bloomtouch'(shadowy ash vilestaff) with nature ** selected ego of might (normal) arcane ** selected ego infernal (greater) arcane ** selected ego blighted (greater) arcane * adding power: slime melee(2 points) * adding power: inc damage nature(1 points) * adding power: slime melee(2 points) * adding power: stat wil(2 points) * adding power: inc damage nature(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/ammo.lua Begin randart generation: level = 50 egos = 3 gr egos = 2 rand themes = 3 points = 23 nb_powers = 5 * using themes lightning,spell,nature * forbid power sources: antimagic Creating randart Shocklord(glowing pouch of stralite shots) with lightning ** selected ego of gravity (greater) nature ** selected ego of daylight (normal) arcane ** selected ego of amnesia (greater) psionic * adding power: nature burst (crit)(3 points) * adding power: slime melee(2 points) * adding power: lightning ranged(1 points) * adding power: lightning ranged(1 points) * adding power: lightning daze melee(2 points) * adding power: nature burst (crit)(4.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 42 egos = 3 gr egos = 2 rand themes = 3 points = 17 nb_powers = 7 * using themes acid,mental,spell * forbid power sources: antimagic Creating randart Berybers(humming living mindstar) with no themename ** selected ego creative (normal) psionic ** selected ego parasitic (greater) psionic ** selected ego of flames (greater) nature * adding power: inc damage blight(1 points) * adding power: save mental(1 points) * adding power: resist acid(1 points) * adding power: save spell(1 points) * adding power: stat mag(2 points) * adding power: inc damage acid(1 points) * adding power: resist acid(1 points) * adding power: inc damage blight(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 15 egos = 3 gr egos = 2 rand themes = 2 points = 8 nb_powers = 4 * using themes fire,misc Creating randart Hellsin the stralite greatsword(laminated stralite greatsword) with fire ** selected ego of projection (normal) psionic ** selected ego balanced (normal) technique ** selected ego insidious (normal) nature * adding power: fire retribution(1 points) * adding power: inc damage fire(1 points) * adding power: stat cun(2 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 48 egos = 3 gr egos = 2 rand themes = 3 points = 19 nb_powers = 5 * using themes acid,arcane,temporal * forbid power sources: antimagic Creating randart dwarven-steel waraxe 'Xanymira'(shadowy dwarven-steel waraxe) with no themename ** selected ego of evisceration (greater) technique ** selected ego of amnesia (greater) psionic ** selected ego of massacre (normal) technique * adding power: acid melee(1 points) * adding power: inc damage arcane(1 points) * adding power: resists pen acid(2 points) * adding power: acid retribution(1 points) * adding power: resist arcane(5 points) Loading entities file from file /data/general/objects/random-artifacts/gloves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 19 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 4 * using themes defense,acid Creating randart Torurontir the hardened leather gloves(rune-covered hardened leather gloves) with no themename ** selected ego restful (normal) psionic ** selected ego of the starseeker (greater) arcane ** selected ego heroic (greater) technique * adding power: save spell(1 points) * adding power: immune stun(1 points) * adding power: save mental(1 points) * adding power: resist mind(2 points) * adding power: save spell(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 25 egos = 3 gr egos = 2 rand themes = 2 points = 11 nb_powers = 4 * using themes acid,nature Creating randart dragonbone vilestaff 'Moldblight'(twisted dragonbone vilestaff) with nature ** selected ego of projection (normal) arcane ** selected ego infernal (greater) arcane ** selected ego of might (normal) arcane * adding power: inc damage nature(1 points) * adding power: slime melee(2 points) * adding power: acid burst (crit)(3 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 42 egos = 3 gr egos = 2 rand themes = 2 points = 20 nb_powers = 6 * using themes misc,dark Creating randart Ebonyrune(sigiled pair of drakeskin leather boots) with dark ** selected ego restorative (greater) nature ** selected ego of evasion (greater) technique ** selected ego of uncanny dodging (normal) technique * adding power: stat cun(2 points) * adding power: stat cun(2 points) * adding power: dark retribution(1 points) * adding power: stat mag(2 points) * adding power: stat mag(2 points) * adding power: demon telepathy(2 points) Loading entities file from memory /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 33 egos = 3 gr egos = 2 rand themes = 2 points = 20 nb_powers = 4 * using themes spell,defense * forbid power sources: antimagic Creating randart voratun shield 'Lisomira'(silvered voratun shield) with no themename ** selected ego of lightning resistance (#RESIST#) (normal) technique ** selected ego living (greater) nature ** selected ego of resilience (normal) nature * adding power: increased vim(1 points) * adding power: resist physical(2 points) * adding power: stat mag(2 points) * adding power: resist mind(2 points) * adding power: increased vim(1.5 points) * adding power: resist physical(3 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 20 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 5 * using themes blight,lightning * forbid power sources: antimagic Creating randart elven-wood wand of clairvoyance 'Blastbrace'(jewel-encrusted wand) with lightning ** selected ego volcanic (greater) nil ** selected ego warded (greater) nil ** selected ego defiled (normal) nil * adding power: inc damage blight(1 points) * adding power: lightning daze melee(2 points) * adding power: inc damage lightning(1 points) * adding power: corrupted blood melee(2 points) * adding power: inc damage lightning(1 points) * adding power: inc damage blight(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 12 egos = 3 gr egos = 2 rand themes = 2 points = 6 nb_powers = 4 * using themes defense,lightning Creating randart Daimedurak the thorny mindstar(rune-covered thorny mindstar) with no themename ** selected ego creative (normal) psionic ** selected ego of slime (normal) antimagic ** selected ego horrifying (normal) psionic * adding power: resist physical(2 points) * adding power: immune stun(1 points) Loading entities file from memory /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 43 egos = 3 gr egos = 2 rand themes = 3 points = 16 nb_powers = 5 * using themes physical,temporal,misc * forbid power sources: antimagic Creating randart Grinirain the stralite shield(jewel-encrusted stralite shield) with no themename ** selected ego cosmic (greater) arcane ** selected ego of reflection (normal) arcane ** selected ego of mind resistance (#RESIST#) (normal) psionic * adding power: slay giant(1 points) * adding power: save physical(1 points) * adding power: resists pen temporal(2 points) * adding power: infravision radius(1 points) * adding power: die at greater(1 points) * adding power: slay giant(1.5 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 44 egos = 3 gr egos = 2 rand themes = 3 points = 16 nb_powers = 7 * using themes arcane,light,mind * forbid power sources: antimagic Creating randart living mindstar 'Brightrock'(plated living mindstar) with light ** selected ego of the jelly (normal) nature ** selected ego of venom (greater) nature ** selected ego of frost (greater) nature * adding power: arcane melee(2 points) * adding power: light melee(1 points) * adding power: light retribution(1 points) * adding power: inc damage light(1 points) * adding power: light blind melee(2 points) * adding power: resist light(2 points) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 5 * using themes physical,spell * forbid power sources: antimagic Creating randart Xyvena the voratun mail armour(faded voratun mail armour) with no themename ** selected ego of Eyal (greater) nature ** selected ego of clarity (normal) psionic ** selected ego of thunder (greater) arcane * adding power: resists pen arcane(2 points) * adding power: save spell(1 points) * adding power: stat con(2 points) * adding power: phys crit magnitude(3 points) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 2 points = 21 nb_powers = 5 * using themes fire,physical Creating randart Lelantir the voratun greatsword(crackling voratun greatsword) with no themename ** selected ego insidious (normal) nature ** selected ego of shearing (greater) technique ** selected ego quick (greater) technique * adding power: physical retribution(1 points) * adding power: phys crit(1 points) * adding power: inc damage physical(1 points) * adding power: inc damage physical(1 points) * adding power: improve heal(1 points) * adding power: physical retribution(1.5 points) * adding power: phys crit(1.5 points) * adding power: inc damage physical(1.5 points) * adding power: inc damage physical(1.5 points) [SORTING HOTKEYS] actor = "Ghira" [SORTING HOTKEYS] actor = "Ghira" - pairing T_LIGHTNING nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_RUNE:_SHIELDING_2 nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_TELEPORT_ANGOLWEN nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_RUNE:_MANASURGE_3 nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_SHALOREN_SPEED nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_STONE_SKIN nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_FLAME nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_HEAL nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_PHASE_DOOR nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_ARCANE_POWER nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_RUNE:_PHASE_DOOR_1 nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_ILLUMINATE nil [SORTING HOTKEYS] actor = "Ghira" - pairing T_COMMAND_STAFF nil Loading tile speak_bubble.png C Map minimap texture: 693 (50x50; 64x64) Loading tile from tileset /data/gfx/talents/teleport_angolwen.png Loading tile from tileset /data/gfx/talents/rune__phase_door.png Loading tile from tileset /data/gfx/talents/rune__shielding.png Loading tile from tileset /data/gfx/talents/rune__manasurge.png Loading tile from tileset /data/gfx/talents/command_staff.png Make wait background texture 748 : 3200x1646 (4096, 2048) Wait finished, counted 3, 115 ticks [ONLINE PROFILE] new character UUID 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 [ONLINE PROFILE] current character Ghira the level 1 Shalore Archmage [LOG] Showing small healthbars and tactical borders. [SAVEFILE PIPE] new save running in the pipe: Ghira entity :: character.teac :: table: 0x40111c68 => table: 0x42579558 (113) Loading savefile /save/ghira/ [SAVEFILE PIPE] unleashing save thread Saving zipname /vault/Ghira/character.teac.tmp Saved zipname /vault/Ghira/character.teac.tmp [SAVEFILE PIPE] Checking save Ghira entity /vault/Ghira/character.teac.tmp Loading savefile /save/ghira/ [SAVEFILE] checked validity of type entity => all fine [LOG] Saving done. [SAVEFILE PIPE] on end saveEntity_md5 [SAVEFILE PIPE] saving took 1 seconds [COROUTINE] dead savefilepipe [USERCHAT] channel talk Wiggleworm tome i'm just annoyed because the alchemist elixirs i want use mummy bones and ritches [CHAT] selected Archmage Tarelion? nil next1 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Server latency 24 [CHAT] selected Perhaps, what do you need? nil next2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected Yes Archmage, send me there! nil teleport Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [USERCHAT] channel talk Wiggleworm tome i didn't get one in the ruined dungeon [CHAT] selected [teleport] function: 0x41d546a8 nil [COROUTINE] registering savefilepipe thread: 0x4179f9c0 [ZONE] Closed level map 1 [ZONE] Left zone Angolwen [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-town-angolwen.teaz ?=? zone-abashed-expanse.teaz Loading savefile /save/ghira/ Loading entities file from file /data/zones/abashed-expanse/npcs.lua Loading entities file from file /data/general/npcs/losgoroth.lua Loading entities file from file /data/zones/abashed-expanse/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from file /data/general/grids/burntland.lua Loading entities file from file /data/general/grids/void.lua Loading entities file from file /data/zones/abashed-expanse/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Importing voratun mace 'Eremadekan' into world artifacts Importing Singekarma the stralite mace into world artifacts Importing Duathelfoe the stralite longsword into world artifacts Importing Grinyledor the stralite greatsword into world artifacts Importing Nerand the stralite mace into world artifacts Importing Issekor the voratun plate armour into world artifacts Importing Turogund the living mindstar into world artifacts Importing Iveldaba into world artifacts Importing Xasetha into world artifacts Importing elven-wood wand of conjuration 'Haleran' into world artifacts Importing Dawntorrent into world artifacts Importing Poradamina into world artifacts Importing voratun shield 'Lisomira' into world artifacts Importing Daimedurak the thorny mindstar into world artifacts Importing Xyvena the voratun mail armour into world artifacts Importing living mindstar 'Brightrock' into world artifacts Importing Hellsin the stralite greatsword into world artifacts Importing Grinirain the stralite shield into world artifacts Importing Starspike the voratun longsword into world artifacts Importing Stormstun the elven-silk cloak into world artifacts Importing Brandwyrd into world artifacts Importing Lelantir the voratun greatsword into world artifacts Importing Sepsisbiter into world artifacts Importing elven-wood wand of clairvoyance 'Blastbrace' into world artifacts Importing dwarven-steel waraxe 'Xanymira' into world artifacts Importing Hellquell the living mindstar into world artifacts Importing voratun dagger 'Bloomsorrow' into world artifacts Importing Torurontir the hardened leather gloves into world artifacts Importing Berybers into world artifacts Importing ash vilestaff 'Bloomtouch' into world artifacts Importing Shocklord into world artifacts Importing stralite greatsword 'Ce'Nywen' into world artifacts Importing Aryrianne into world artifacts Importing quiver of dragonbone arrows 'Thunderwasp' into world artifacts Importing Earadas into world artifacts Importing Hellzeal the voratun plate armour into world artifacts Importing Isubrenn the elven-silk wizard hat into world artifacts Importing Sunhunger the dragonbone magestaff into world artifacts Importing Ebonyrune into world artifacts Importing Aregantir the stralite shield into world artifacts Importing Pusspawn the yew magestaff into world artifacts Importing Tulenarifast into world artifacts Importing Cyrigawyn the Squalorresolve into world artifacts Importing Magmarot into world artifacts Importing Glittertyphoon the dragonbone magestaff into world artifacts Importing dragonbone vilestaff 'Moldblight' into world artifacts Importing Adossra the dwarven-steel greatsword into world artifacts Importing elven-wood vilestaff 'Brandjeer' into world artifacts Importing Cyritta the voratun waraxe into world artifacts Importing Glitterhash into world artifacts Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data-ashes-urhrok/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/general/objects/world-artifacts-maj-eyal.lua Loading entities file from memory /data/general/objects/boss-artifacts-maj-eyal.lua Loading entities file from file /data/zones/abashed-expanse/traps.lua Loading entities file from file /data/general/traps/natural_forest.lua Initiated zone Abashed Expanse with base_level 1 [ZONE] persisting to persist_last_zones abashed-expanse Loading zone persistance level abashed-expanse 1 Loading tile from tileset /data/gfx/shockbolt/invis.png Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_shalore_archmage_tarelion.png Loading tile from tileset /data/gfx/shockbolt/invis.png Make wait background texture 180 : 3200x1646 (4096, 2048) Wait finished, counted 0, 6 ticks Creating level abashed-expanse 1 Make wait background texture 179 : 3200x1646 (4096, 2048) C Map size 50:25 :: 1250 C Map seens texture: 256 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers.lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-powers.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lua Loading entities file from memory /data/general/objects/egos/light-boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua loaded room generator space_tree_pod function: 0x4359d8b0 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod16x16 [1]={["y"]=8.000000 , ["x"]=2.000000 , } [2]={["y"]=9.000000 , ["x"]=2.000000 , } [3]={["y"]=10.000000 , ["x"]=2.000000 , } [4]={["y"]=11.000000 , ["x"]=2.000000 , } [5]={["y"]=12.000000 , ["x"]=2.000000 , } [6]={["y"]=7.000000 , ["x"]=3.000000 , } [7]={["y"]=8.000000 , ["x"]=3.000000 , } [8]={["y"]=9.000000 , ["x"]=3.000000 , } [9]={["y"]=10.000000 , ["x"]=3.000000 , } [10]={["y"]=11.000000 , ["x"]=3.000000 , } [11]={["y"]=12.000000 , ["x"]=3.000000 , } [12]={["y"]=5.000000 , ["x"]=4.000000 , } [13]={["y"]=6.000000 , ["x"]=4.000000 , } [14]={["y"]=7.000000 , ["x"]=4.000000 , } [15]={["y"]=8.000000 , ["x"]=4.000000 , } [16]={["y"]=9.000000 , ["x"]=4.000000 , } [17]={["y"]=10.000000 , ["x"]=4.000000 , } [18]={["y"]=11.000000 , ["x"]=4.000000 , } [19]={["y"]=12.000000 , ["x"]=4.000000 , } [20]={["y"]=13.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=5.000000 , } [22]={["y"]=5.000000 , ["x"]=5.000000 , } [23]={["y"]=6.000000 , ["x"]=5.000000 , } [24]={["y"]=7.000000 , ["x"]=5.000000 , } [25]={["y"]=8.000000 , ["x"]=5.000000 , } [26]={["y"]=9.000000 , ["x"]=5.000000 , } [27]={["y"]=10.000000 , ["x"]=5.000000 , } [28]={["y"]=11.000000 , ["x"]=5.000000 , } [29]={["y"]=12.000000 , ["x"]=5.000000 , } [30]={["y"]=13.000000 , ["x"]=5.000000 , } [31]={["y"]=3.000000 , ["x"]=6.000000 , } [32]={["y"]=4.000000 , ["x"]=6.000000 , } [33]={["y"]=5.000000 , ["x"]=6.000000 , } [34]={["y"]=6.000000 , ["x"]=6.000000 , } [35]={["y"]=7.000000 , ["x"]=6.000000 , } [36]={["y"]=8.000000 , ["x"]=6.000000 , } [37]={["y"]=9.000000 , ["x"]=6.000000 , } [38]={["y"]=10.000000 , ["x"]=6.000000 , } [39]={["y"]=11.000000 , ["x"]=6.000000 , } [40]={["y"]=12.000000 , ["x"]=6.000000 , } [41]={["y"]=13.000000 , ["x"]=6.000000 , } [42]={["y"]=14.000000 , ["x"]=6.000000 , } [43]={["y"]=15.000000 , ["x"]=6.000000 , } [44]={["y"]=16.000000 , ["x"]=6.000000 , } [45]={["y"]=3.000000 , ["x"]=7.000000 , } [46]={["y"]=4.000000 , ["x"]=7.000000 , } [47]={["y"]=5.000000 , ["x"]=7.000000 , } [48]={["y"]=6.000000 , ["x"]=7.000000 , } [49]={["y"]=7.000000 , ["x"]=7.000000 , } [50]={["y"]=8.000000 , ["x"]=7.000000 , } [51]={["y"]=9.000000 , ["x"]=7.000000 , } [52]={["y"]=10.000000 , ["x"]=7.000000 , } [53]={["y"]=11.000000 , ["x"]=7.000000 , } [54]={["y"]=12.000000 , ["x"]=7.000000 , } [55]={["y"]=13.000000 , ["x"]=7.000000 , } [56]={["y"]=14.000000 , ["x"]=7.000000 , } [57]={["y"]=15.000000 , ["x"]=7.000000 , } [58]={["y"]=16.000000 , ["x"]=7.000000 , } [59]={["y"]=3.000000 , ["x"]=8.000000 , } [60]={["y"]=4.000000 , ["x"]=8.000000 , } [61]={["y"]=5.000000 , ["x"]=8.000000 , } [62]={["y"]=6.000000 , ["x"]=8.000000 , } [63]={["y"]=7.000000 , ["x"]=8.000000 , } [64]={["y"]=8.000000 , ["x"]=8.000000 , } [65]={["y"]=9.000000 , ["x"]=8.000000 , } [66]={["y"]=10.000000 , ["x"]=8.000000 , } [67]={["y"]=11.000000 , ["x"]=8.000000 , } [68]={["y"]=12.000000 , ["x"]=8.000000 , } [69]={["y"]=13.000000 , ["x"]=8.000000 , } [70]={["y"]=14.000000 , ["x"]=8.000000 , } [71]={["y"]=15.000000 , ["x"]=8.000000 , } [72]={["y"]=16.000000 , ["x"]=8.000000 , } [73]={["y"]=3.000000 , ["x"]=9.000000 , } [74]={["y"]=4.000000 , ["x"]=9.000000 , } [75]={["y"]=5.000000 , ["x"]=9.000000 , } [76]={["y"]=6.000000 , ["x"]=9.000000 , } [77]={["y"]=7.000000 , ["x"]=9.000000 , } [78]={["y"]=8.000000 , ["x"]=9.000000 , } [79]={["y"]=9.000000 , ["x"]=9.000000 , } [80]={["y"]=10.000000 , ["x"]=9.000000 , } [81]={["y"]=11.000000 , ["x"]=9.000000 , } [82]={["y"]=12.000000 , ["x"]=9.000000 , } [83]={["y"]=13.000000 , ["x"]=9.000000 , } [84]={["y"]=14.000000 , ["x"]=9.000000 , } [85]={["y"]=15.000000 , ["x"]=9.000000 , } [86]={["y"]=16.000000 , ["x"]=9.000000 , } [87]={["y"]=3.000000 , ["x"]=10.000000 , } [88]={["y"]=4.000000 , ["x"]=10.000000 , } [89]={["y"]=5.000000 , ["x"]=10.000000 , } [90]={["y"]=6.000000 , ["x"]=10.000000 , } [91]={["y"]=7.000000 , ["x"]=10.000000 , } [92]={["y"]=8.000000 , ["x"]=10.000000 , } [93]={["y"]=9.000000 , ["x"]=10.000000 , } [94]={["y"]=10.000000 , ["x"]=10.000000 , } [95]={["y"]=11.000000 , ["x"]=10.000000 , } [96]={["y"]=12.000000 , ["x"]=10.000000 , } [97]={["y"]=13.000000 , ["x"]=10.000000 , } [98]={["y"]=14.000000 , ["x"]=10.000000 , } [99]={["y"]=15.000000 , ["x"]=10.000000 , } [100]={["y"]=16.000000 , ["x"]=10.000000 , } [101]={["y"]=4.000000 , ["x"]=11.000000 , } [102]={["y"]=5.000000 , ["x"]=11.000000 , } [103]={["y"]=6.000000 , ["x"]=11.000000 , } [104]={["y"]=7.000000 , ["x"]=11.000000 , } [105]={["y"]=8.000000 , ["x"]=11.000000 , } [106]={["y"]=9.000000 , ["x"]=11.000000 , } [107]={["y"]=10.000000 , ["x"]=11.000000 , } [108]={["y"]=11.000000 , ["x"]=11.000000 , } [109]={["y"]=12.000000 , ["x"]=11.000000 , } [110]={["y"]=13.000000 , ["x"]=11.000000 , } [111]={["y"]=14.000000 , ["x"]=11.000000 , } [112]={["y"]=15.000000 , ["x"]=11.000000 , } [113]={["y"]=16.000000 , ["x"]=11.000000 , } [114]={["y"]=4.000000 , ["x"]=12.000000 , } [115]={["y"]=5.000000 , ["x"]=12.000000 , } [116]={["y"]=6.000000 , ["x"]=12.000000 , } [117]={["y"]=7.000000 , ["x"]=12.000000 , } [118]={["y"]=8.000000 , ["x"]=12.000000 , } [119]={["y"]=9.000000 , ["x"]=12.000000 , } [120]={["y"]=10.000000 , ["x"]=12.000000 , } [121]={["y"]=11.000000 , ["x"]=12.000000 , } [122]={["y"]=12.000000 , ["x"]=12.000000 , } [123]={["y"]=13.000000 , ["x"]=12.000000 , } [124]={["y"]=14.000000 , ["x"]=12.000000 , } [125]={["y"]=15.000000 , ["x"]=12.000000 , } [126]={["y"]=4.000000 , ["x"]=13.000000 , } [127]={["y"]=5.000000 , ["x"]=13.000000 , } [128]={["y"]=6.000000 , ["x"]=13.000000 , } [129]={["y"]=7.000000 , ["x"]=13.000000 , } [130]={["y"]=8.000000 , ["x"]=13.000000 , } [131]={["y"]=9.000000 , ["x"]=13.000000 , } [132]={["y"]=10.000000 , ["x"]=13.000000 , } [133]={["y"]=11.000000 , ["x"]=13.000000 , } [134]={["y"]=12.000000 , ["x"]=13.000000 , } [135]={["y"]=13.000000 , ["x"]=13.000000 , } [136]={["y"]=14.000000 , ["x"]=13.000000 , } [137]={["y"]=4.000000 , ["x"]=14.000000 , } [138]={["y"]=5.000000 , ["x"]=14.000000 , } [139]={["y"]=6.000000 , ["x"]=14.000000 , } [140]={["y"]=7.000000 , ["x"]=14.000000 , } [141]={["y"]=8.000000 , ["x"]=14.000000 , } [142]={["y"]=9.000000 , ["x"]=14.000000 , } [143]={["y"]=10.000000 , ["x"]=14.000000 , } [144]={["y"]=11.000000 , ["x"]=14.000000 , } [145]={["y"]=12.000000 , ["x"]=14.000000 , } [146]={["y"]=13.000000 , ["x"]=14.000000 , } [147]={["y"]=14.000000 , ["x"]=14.000000 , } [148]={["y"]=8.000000 , ["x"]=15.000000 , } [149]={["y"]=9.000000 , ["x"]=15.000000 , } [150]={["y"]=10.000000 , ["x"]=15.000000 , } [151]={["y"]=11.000000 , ["x"]=15.000000 , } [152]={["y"]=12.000000 , ["x"]=15.000000 , } [153]={["y"]=13.000000 , ["x"]=15.000000 , } [154]={["y"]=14.000000 , ["x"]=15.000000 , } room allocated at 22 21 with center 29 28 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=7.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 5 27 with center 9 31 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 9 15 with center 13 19 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=2.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=7.000000 , } [43]={["y"]=4.000000 , ["x"]=7.000000 , } [44]={["y"]=5.000000 , ["x"]=7.000000 , } [45]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 28 1 with center 32 5 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=3.000000 , ["x"]=2.000000 , } [6]={["y"]=4.000000 , ["x"]=2.000000 , } [7]={["y"]=5.000000 , ["x"]=2.000000 , } [8]={["y"]=6.000000 , ["x"]=2.000000 , } [9]={["y"]=7.000000 , ["x"]=2.000000 , } [10]={["y"]=8.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=7.000000 , ["x"]=3.000000 , } [17]={["y"]=8.000000 , ["x"]=3.000000 , } [18]={["y"]=1.000000 , ["x"]=4.000000 , } [19]={["y"]=2.000000 , ["x"]=4.000000 , } [20]={["y"]=3.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=4.000000 , } [22]={["y"]=5.000000 , ["x"]=4.000000 , } [23]={["y"]=6.000000 , ["x"]=4.000000 , } [24]={["y"]=7.000000 , ["x"]=4.000000 , } [25]={["y"]=8.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=8.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=8.000000 , ["x"]=6.000000 , } [42]={["y"]=1.000000 , ["x"]=7.000000 , } [43]={["y"]=2.000000 , ["x"]=7.000000 , } [44]={["y"]=3.000000 , ["x"]=7.000000 , } [45]={["y"]=4.000000 , ["x"]=7.000000 , } [46]={["y"]=5.000000 , ["x"]=7.000000 , } [47]={["y"]=6.000000 , ["x"]=7.000000 , } [48]={["y"]=7.000000 , ["x"]=7.000000 , } [49]={["y"]=8.000000 , ["x"]=7.000000 , } [50]={["y"]=2.000000 , ["x"]=8.000000 , } [51]={["y"]=3.000000 , ["x"]=8.000000 , } [52]={["y"]=4.000000 , ["x"]=8.000000 , } [53]={["y"]=5.000000 , ["x"]=8.000000 , } [54]={["y"]=6.000000 , ["x"]=8.000000 , } [55]={["y"]=7.000000 , ["x"]=8.000000 , } [56]={["y"]=8.000000 , ["x"]=8.000000 , } room allocated at 36 9 with center 40 13 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } room allocated at 37 18 with center 41 22 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 18 3 with center 22 7 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=1.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=7.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 20 38 with center 24 42 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=2.000000 , ["x"]=2.000000 , } [2]={["y"]=3.000000 , ["x"]=2.000000 , } [3]={["y"]=4.000000 , ["x"]=2.000000 , } [4]={["y"]=5.000000 , ["x"]=2.000000 , } [5]={["y"]=6.000000 , ["x"]=2.000000 , } [6]={["y"]=7.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } room allocated at 3 6 with center 7 10 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 20 10 with center 24 14 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } room allocated at 12 31 with center 16 35 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=3.000000 , ["x"]=2.000000 , } [6]={["y"]=4.000000 , ["x"]=2.000000 , } [7]={["y"]=5.000000 , ["x"]=2.000000 , } [8]={["y"]=6.000000 , ["x"]=2.000000 , } [9]={["y"]=7.000000 , ["x"]=2.000000 , } [10]={["y"]=8.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=7.000000 , ["x"]=3.000000 , } [17]={["y"]=8.000000 , ["x"]=3.000000 , } [18]={["y"]=1.000000 , ["x"]=4.000000 , } [19]={["y"]=2.000000 , ["x"]=4.000000 , } [20]={["y"]=3.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=4.000000 , } [22]={["y"]=5.000000 , ["x"]=4.000000 , } [23]={["y"]=6.000000 , ["x"]=4.000000 , } [24]={["y"]=7.000000 , ["x"]=4.000000 , } [25]={["y"]=8.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=8.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=8.000000 , ["x"]=6.000000 , } [42]={["y"]=1.000000 , ["x"]=7.000000 , } [43]={["y"]=2.000000 , ["x"]=7.000000 , } [44]={["y"]=3.000000 , ["x"]=7.000000 , } [45]={["y"]=4.000000 , ["x"]=7.000000 , } [46]={["y"]=5.000000 , ["x"]=7.000000 , } [47]={["y"]=6.000000 , ["x"]=7.000000 , } [48]={["y"]=7.000000 , ["x"]=7.000000 , } [49]={["y"]=8.000000 , ["x"]=7.000000 , } [50]={["y"]=2.000000 , ["x"]=8.000000 , } [51]={["y"]=3.000000 , ["x"]=8.000000 , } [52]={["y"]=4.000000 , ["x"]=8.000000 , } [53]={["y"]=5.000000 , ["x"]=8.000000 , } [54]={["y"]=6.000000 , ["x"]=8.000000 , } [55]={["y"]=7.000000 , ["x"]=8.000000 , } room allocated at 3 37 with center 7 41 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=2.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=7.000000 , } [43]={["y"]=4.000000 , ["x"]=7.000000 , } [44]={["y"]=5.000000 , ["x"]=7.000000 , } [45]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 33 36 with center 37 40 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=1.000000 , ["x"]=4.000000 , } [19]={["y"]=2.000000 , ["x"]=4.000000 , } [20]={["y"]=3.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=4.000000 , } [22]={["y"]=5.000000 , ["x"]=4.000000 , } [23]={["y"]=6.000000 , ["x"]=4.000000 , } [24]={["y"]=1.000000 , ["x"]=5.000000 , } [25]={["y"]=2.000000 , ["x"]=5.000000 , } [26]={["y"]=3.000000 , ["x"]=5.000000 , } [27]={["y"]=4.000000 , ["x"]=5.000000 , } [28]={["y"]=5.000000 , ["x"]=5.000000 , } [29]={["y"]=6.000000 , ["x"]=5.000000 , } [30]={["y"]=1.000000 , ["x"]=6.000000 , } [31]={["y"]=2.000000 , ["x"]=6.000000 , } [32]={["y"]=3.000000 , ["x"]=6.000000 , } [33]={["y"]=4.000000 , ["x"]=6.000000 , } [34]={["y"]=5.000000 , ["x"]=6.000000 , } [35]={["y"]=6.000000 , ["x"]=6.000000 , } room allocated at 28 12 with center 32 16 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 14 16 with center 18 20 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=7.000000 , ["x"]=1.000000 , } [6]={["y"]=3.000000 , ["x"]=2.000000 , } [7]={["y"]=4.000000 , ["x"]=2.000000 , } [8]={["y"]=5.000000 , ["x"]=2.000000 , } [9]={["y"]=6.000000 , ["x"]=2.000000 , } [10]={["y"]=7.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=7.000000 , ["x"]=3.000000 , } [17]={["y"]=8.000000 , ["x"]=3.000000 , } [18]={["y"]=2.000000 , ["x"]=4.000000 , } [19]={["y"]=3.000000 , ["x"]=4.000000 , } [20]={["y"]=4.000000 , ["x"]=4.000000 , } [21]={["y"]=5.000000 , ["x"]=4.000000 , } [22]={["y"]=6.000000 , ["x"]=4.000000 , } [23]={["y"]=7.000000 , ["x"]=4.000000 , } [24]={["y"]=8.000000 , ["x"]=4.000000 , } [25]={["y"]=2.000000 , ["x"]=5.000000 , } [26]={["y"]=3.000000 , ["x"]=5.000000 , } [27]={["y"]=4.000000 , ["x"]=5.000000 , } [28]={["y"]=5.000000 , ["x"]=5.000000 , } [29]={["y"]=6.000000 , ["x"]=5.000000 , } [30]={["y"]=7.000000 , ["x"]=5.000000 , } [31]={["y"]=8.000000 , ["x"]=5.000000 , } [32]={["y"]=2.000000 , ["x"]=6.000000 , } [33]={["y"]=3.000000 , ["x"]=6.000000 , } [34]={["y"]=4.000000 , ["x"]=6.000000 , } [35]={["y"]=5.000000 , ["x"]=6.000000 , } [36]={["y"]=6.000000 , ["x"]=6.000000 , } [37]={["y"]=7.000000 , ["x"]=6.000000 , } [38]={["y"]=8.000000 , ["x"]=6.000000 , } [39]={["y"]=2.000000 , ["x"]=7.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } [44]={["y"]=7.000000 , ["x"]=7.000000 , } [45]={["y"]=8.000000 , ["x"]=7.000000 , } [46]={["y"]=3.000000 , ["x"]=8.000000 , } [47]={["y"]=4.000000 , ["x"]=8.000000 , } [48]={["y"]=5.000000 , ["x"]=8.000000 , } [49]={["y"]=6.000000 , ["x"]=8.000000 , } [50]={["y"]=7.000000 , ["x"]=8.000000 , } room allocated at 37 25 with center 41 29 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=3.000000 , ["x"]=2.000000 , } [6]={["y"]=4.000000 , ["x"]=2.000000 , } [7]={["y"]=5.000000 , ["x"]=2.000000 , } [8]={["y"]=6.000000 , ["x"]=2.000000 , } [9]={["y"]=7.000000 , ["x"]=2.000000 , } [10]={["y"]=8.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=7.000000 , ["x"]=3.000000 , } [17]={["y"]=8.000000 , ["x"]=3.000000 , } [18]={["y"]=2.000000 , ["x"]=4.000000 , } [19]={["y"]=3.000000 , ["x"]=4.000000 , } [20]={["y"]=4.000000 , ["x"]=4.000000 , } [21]={["y"]=5.000000 , ["x"]=4.000000 , } [22]={["y"]=6.000000 , ["x"]=4.000000 , } [23]={["y"]=7.000000 , ["x"]=4.000000 , } [24]={["y"]=8.000000 , ["x"]=4.000000 , } [25]={["y"]=2.000000 , ["x"]=5.000000 , } [26]={["y"]=3.000000 , ["x"]=5.000000 , } [27]={["y"]=4.000000 , ["x"]=5.000000 , } [28]={["y"]=5.000000 , ["x"]=5.000000 , } [29]={["y"]=6.000000 , ["x"]=5.000000 , } [30]={["y"]=7.000000 , ["x"]=5.000000 , } [31]={["y"]=8.000000 , ["x"]=5.000000 , } [32]={["y"]=2.000000 , ["x"]=6.000000 , } [33]={["y"]=3.000000 , ["x"]=6.000000 , } [34]={["y"]=4.000000 , ["x"]=6.000000 , } [35]={["y"]=5.000000 , ["x"]=6.000000 , } [36]={["y"]=6.000000 , ["x"]=6.000000 , } [37]={["y"]=7.000000 , ["x"]=6.000000 , } [38]={["y"]=8.000000 , ["x"]=6.000000 , } [39]={["y"]=2.000000 , ["x"]=7.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } [44]={["y"]=7.000000 , ["x"]=7.000000 , } [45]={["y"]=8.000000 , ["x"]=7.000000 , } [46]={["y"]=3.000000 , ["x"]=8.000000 , } [47]={["y"]=4.000000 , ["x"]=8.000000 , } [48]={["y"]=5.000000 , ["x"]=8.000000 , } [49]={["y"]=6.000000 , ["x"]=8.000000 , } [50]={["y"]=7.000000 , ["x"]=8.000000 , } [51]={["y"]=8.000000 , ["x"]=8.000000 , } [52]={["y"]=4.000000 , ["x"]=9.000000 , } [53]={["y"]=5.000000 , ["x"]=9.000000 , } [54]={["y"]=6.000000 , ["x"]=9.000000 , } [55]={["y"]=7.000000 , ["x"]=9.000000 , } room allocated at 1 14 with center 5 18 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=8.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=2.000000 , ["x"]=8.000000 , } [43]={["y"]=3.000000 , ["x"]=8.000000 , } [44]={["y"]=4.000000 , ["x"]=8.000000 , } [45]={["y"]=5.000000 , ["x"]=8.000000 , } [46]={["y"]=6.000000 , ["x"]=8.000000 , } [47]={["y"]=7.000000 , ["x"]=8.000000 , } room allocated at 12 38 with center 16 42 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks05_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks05_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks05_01.png Loading tile from tileset /data/gfx/shockbolt/npc/elemental_void_losgoroth.png Wait finished, counted 1073, 187 ticks No zone events loaded Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks07_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks01_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks08_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks_inner09_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks04_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks_inner03_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks02_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_02_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_02_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_01_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_01_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_02_foliage.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_01_foliage.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks09_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks_inner01_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_01_foliage_ash_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_01_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_02_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_02_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_01_trunk_ash_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_01_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_02_foliage_ash_02.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_02_foliage_ash_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks_inner07_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks03_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/floating_rocks06_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_03_shadow.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_03_trunk.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_03_foliage.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_03_foliage_ash_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_01_trunk_ash_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/small_burned_tree_02_foliage_ash_01.png Loading tile from tileset /data/gfx/shockbolt/terrain/trees/burned_tree_01_foliage_ash_01.png Not gone east, no backup guardian Running on level loads abashed-expanse-1 [PARTY] New member, add after Ghira Ghira Adding entity 1907 after 1907 [MUSIC] stoping weather/town_medium_base.ogg [MUSIC] stoping Dreaming of Flying.ogg [MUSIC] loading Suspicion.ogg sound "/data/music/Suspicion.ogg" : [MUSIC] playing Suspicion.ogg sound "/data/music/Suspicion.ogg" : Loading tile stars/eyal.png Loading tile shockbolt/terrain/cloud-world.png Updating zone name Abashed Expanse (1) C Map minimap texture: 182 (50x50; 64x64) [SAVEFILE PIPE] new save running in the pipe: Ghira zone :: zone-town-angolwen.teaz :: table: 0x42094778 => table: 0x41d0e8d0 (5150) Loading savefile /save/ghira/ [ONLINE PROFILE] saved character 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 Saving JSON true [LOG] Saving game... [SAVEFILE PIPE] new save running in the pipe: Ghira game :: game.teag :: table: 0x417fa558 => table: 0x41aa9310 (3519) Loading savefile /save/ghira/ [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x418bd7a0 => table: 0x4346b868 (1) Loading savefile /save// [SAVEFILE PIPE] new save running in the pipe: party entity :: 0fec63eb-e7d3-41d7-b535-e2a2a00229e4-1.3.1.charball :: table: 0x43dac1d8 => table: 0x443e07b8 (8) Loading savefile /save/party/ [SAVEFILE PIPE] unleashing save thread Saving zipname /save/ghira/zone-town-angolwen.teaz.tmp Saved zipname /save/ghira/zone-town-angolwen.teaz.tmp [SAVEFILE PIPE] Checking save Ghira zone /save/ghira/zone-town-angolwen.teaz.tmp Loading savefile /save/ghira/ [SAVEFILE] checked validity of type zone => all fine Saved zipname /save/ghira/game.teag.tmp [SAVEFILE PIPE] Checking save Ghira game /save/ghira/game.teag.tmp Loading savefile /save/ghira/ [SAVEFILE] checked validity of type game => all fine Saved zipname /save//world.teaw.tmp [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp Loading savefile /save// [SAVEFILE] checked validity of type world => all fine Saved zipname /charballs/0fec63eb-e7d3-41d7-b535-e2a2a00229e4-1.3.1.charball.tmp [SAVEFILE PIPE] Checking save party entity /charballs/0fec63eb-e7d3-41d7-b535-e2a2a00229e4-1.3.1.charball.tmp Loading savefile /save/party/ [SAVEFILE] checked validity of type entity => all fine [ONLINE PROFILE] saved character charball 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 [LOG] Saving done. [SAVEFILE PIPE] on end saveModuleProfile [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [SAVEFILE PIPE] on end saveZone_md5 Save MD5 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 a87e5ff8fd71ed6e46b14a9c293d4301 zone /save/ghira/zone-town-angolwen.teaz [ONLINE PROFILE] saved character md5 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 zone-town-angolwen.teaz a87e5ff8fd71ed6e46b14a9c293d4301 [SAVEFILE PIPE] on end saveGame_md5 Save MD5 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 900a79433dbe840b3b084057db6fb274 game /save/ghira/game.teag [ONLINE PROFILE] saved character md5 0fec63eb-e7d3-41d7-b535-e2a2a00229e4 game.teag 900a79433dbe840b3b084057db6fb274 [SAVEFILE PIPE] on end saveWorld_md5 [SAVEFILE PIPE] on end saveEntity_md5 [SAVEFILE PIPE] saving took 2 seconds [COROUTINE] dead savefilepipe [USERCHAT] channel talk Wiggleworm tome i could have just kept grinding but i got bored move 0 x 47 [ENGINE] Setting requested FPS to 2 (500 ms) [ENGINE] Setting requested FPS to 5 (200 ms) AI took for target 19788 losgoroth :: 1907 Ghira 100 < 100 AI took for target 19801 losgoroth :: 1907 Ghira 16 < 100 [LOG] [LOG] Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 11:01. [USERCHAT] channel achievement CountLeinhart global Eye of the storm false false [ENGINE] Setting requested FPS to 2 (500 ms) [ENGINE] Setting requested FPS to 5 (200 ms) [LOG] Ghira activates Stone Skin. [SOUND] loading from /data/sound/talents/earth.ogg :=: sound "/data/sound/talents/earth.ogg" : [LOG] [USERCHAT] channel achievement Cyberbob27 tome Poisonous false true Server latency 24 [USERCHAT] channel talk Xerion tome well, mummy bone isn't too bad [LOG] Ghira casts Lightning. [SPELL CRIT %] 2.6 [SOUND] loading from /data/sound/talents/lightning.ogg :=: sound "/data/sound/talents/lightning.ogg" : [LOG] #UID:1907:0##fbd578#Ghira#LAST# hits Losgoroth for #ROYAL_BLUE#58 lightning#LAST# damage. [LOG] #{bold}##UID:1907:0##fbd578#Ghira#LAST# killed Losgoroth!#{normal}# [LOG] [USERCHAT] channel achievement Ataser tome Level 10 (Nightmare (Adventure) difficulty) false false [LOG] Ghira casts Flame. [SPELL CRIT %] 2.6 Adding entity 19965 after 1907 [SOUND] loading from /data/sound/talents/fire.ogg :=: sound "/data/sound/talents/fire.ogg" : losgoroth 19788 dumb ai talents can use Void Blast T_VOID_BLAST dumb ai uses T_VOID_BLAST [LOG] Losgoroth casts Void Blast. [SPELL CRIT %] 1 Adding entity 19966 after 19788 [SOUND] loading from /data/sound/talents/arcane.ogg :=: sound "/data/sound/talents/arcane.ogg" : [LOG] #00ff00##UID:39:0#Talent Command Staff is ready to use. [LOG] [LOG] #00ff00##UID:590:0#Talent Lightning is ready to use. [LOG] [LOG] #00ff00##UID:565:0#Talent Flame is ready to use. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Ghira casts Lightning. [SPELL CRIT %] 2.6 [LOG] #UID:1907:0##fbd578#Ghira#LAST# hits Losgoroth for #ROYAL_BLUE#46 lightning#LAST# damage. losgoroth 19788 dumb ai talents can use Void Blast T_VOID_BLAST dumb ai uses T_VOID_BLAST [LOG] Losgoroth casts Void Blast. [SPELL CRIT %] 1 Adding entity 19967 after 19788 [LOG] [LOG] Ghira casts Flame. [SPELL CRIT %] 2.6 Adding entity 19968 after 1907 [LOG] Ghira's Flame hits Losgoroth for #LIGHT_RED#35 fire#LAST# damage. [LOG] #{bold}#Ghira's Flame killed Losgoroth!#{normal}# [LOG] [USERCHAT] channel talk Wiggleworm tome yeah, i could just go do that now [LOG] #00ff00##UID:590:0#Talent Lightning is ready to use. [LOG] [LOG] #00ff00##UID:565:0#Talent Flame is ready to use. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Ghira casts Lightning. [SPELL CRIT %] 2.6 [LOG] #VIOLET#The wormhole absorbs energies and stabilizes. You can now use it to travel. [LOG] [LOG] #YELLOW_GREEN#There is a stable wormhole here (press '<', '>' or right click to use). [LOG] Loading zone persistance level abashed-expanse 2 Make wait background texture 730 : 3200x1646 (4096, 2048) Wait finished, counted 0, 9 ticks Creating level abashed-expanse 2 Make wait background texture 780 : 3200x1646 (4096, 2048) C Map size 50:25 :: 1250 C Map seens texture: 785 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers.lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-powers.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lua Loading entities file from memory /data/general/objects/egos/light-boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua room generator function: 0x4359d8b0 is making a room alloc space_tree_prod16x16 [1]={["y"]=6.000000 , ["x"]=3.000000 , } [2]={["y"]=7.000000 , ["x"]=3.000000 , } [3]={["y"]=8.000000 , ["x"]=3.000000 , } [4]={["y"]=9.000000 , ["x"]=3.000000 , } [5]={["y"]=10.000000 , ["x"]=3.000000 , } [6]={["y"]=11.000000 , ["x"]=3.000000 , } [7]={["y"]=12.000000 , ["x"]=3.000000 , } [8]={["y"]=5.000000 , ["x"]=4.000000 , } [9]={["y"]=6.000000 , ["x"]=4.000000 , } [10]={["y"]=7.000000 , ["x"]=4.000000 , } [11]={["y"]=8.000000 , ["x"]=4.000000 , } [12]={["y"]=9.000000 , ["x"]=4.000000 , } [13]={["y"]=10.000000 , ["x"]=4.000000 , } [14]={["y"]=11.000000 , ["x"]=4.000000 , } [15]={["y"]=12.000000 , ["x"]=4.000000 , } [16]={["y"]=13.000000 , ["x"]=4.000000 , } [17]={["y"]=4.000000 , ["x"]=5.000000 , } [18]={["y"]=5.000000 , ["x"]=5.000000 , } [19]={["y"]=6.000000 , ["x"]=5.000000 , } [20]={["y"]=7.000000 , ["x"]=5.000000 , } [21]={["y"]=8.000000 , ["x"]=5.000000 , } [22]={["y"]=9.000000 , ["x"]=5.000000 , } [23]={["y"]=10.000000 , ["x"]=5.000000 , } [24]={["y"]=11.000000 , ["x"]=5.000000 , } [25]={["y"]=12.000000 , ["x"]=5.000000 , } [26]={["y"]=13.000000 , ["x"]=5.000000 , } [27]={["y"]=3.000000 , ["x"]=6.000000 , } [28]={["y"]=4.000000 , ["x"]=6.000000 , } [29]={["y"]=5.000000 , ["x"]=6.000000 , } [30]={["y"]=6.000000 , ["x"]=6.000000 , } [31]={["y"]=7.000000 , ["x"]=6.000000 , } [32]={["y"]=8.000000 , ["x"]=6.000000 , } [33]={["y"]=9.000000 , ["x"]=6.000000 , } [34]={["y"]=10.000000 , ["x"]=6.000000 , } [35]={["y"]=11.000000 , ["x"]=6.000000 , } [36]={["y"]=12.000000 , ["x"]=6.000000 , } [37]={["y"]=13.000000 , ["x"]=6.000000 , } [38]={["y"]=14.000000 , ["x"]=6.000000 , } [39]={["y"]=15.000000 , ["x"]=6.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } [44]={["y"]=7.000000 , ["x"]=7.000000 , } [45]={["y"]=8.000000 , ["x"]=7.000000 , } [46]={["y"]=9.000000 , ["x"]=7.000000 , } [47]={["y"]=10.000000 , ["x"]=7.000000 , } [48]={["y"]=11.000000 , ["x"]=7.000000 , } [49]={["y"]=12.000000 , ["x"]=7.000000 , } [50]={["y"]=13.000000 , ["x"]=7.000000 , } [51]={["y"]=14.000000 , ["x"]=7.000000 , } [52]={["y"]=15.000000 , ["x"]=7.000000 , } [53]={["y"]=3.000000 , ["x"]=8.000000 , } [54]={["y"]=4.000000 , ["x"]=8.000000 , } [55]={["y"]=5.000000 , ["x"]=8.000000 , } [56]={["y"]=6.000000 , ["x"]=8.000000 , } [57]={["y"]=7.000000 , ["x"]=8.000000 , } [58]={["y"]=8.000000 , ["x"]=8.000000 , } [59]={["y"]=9.000000 , ["x"]=8.000000 , } [60]={["y"]=10.000000 , ["x"]=8.000000 , } [61]={["y"]=11.000000 , ["x"]=8.000000 , } [62]={["y"]=12.000000 , ["x"]=8.000000 , } [63]={["y"]=13.000000 , ["x"]=8.000000 , } [64]={["y"]=14.000000 , ["x"]=8.000000 , } [65]={["y"]=15.000000 , ["x"]=8.000000 , } [66]={["y"]=3.000000 , ["x"]=9.000000 , } [67]={["y"]=4.000000 , ["x"]=9.000000 , } [68]={["y"]=5.000000 , ["x"]=9.000000 , } [69]={["y"]=6.000000 , ["x"]=9.000000 , } [70]={["y"]=7.000000 , ["x"]=9.000000 , } [71]={["y"]=8.000000 , ["x"]=9.000000 , } [72]={["y"]=9.000000 , ["x"]=9.000000 , } [73]={["y"]=10.000000 , ["x"]=9.000000 , } [74]={["y"]=11.000000 , ["x"]=9.000000 , } [75]={["y"]=12.000000 , ["x"]=9.000000 , } [76]={["y"]=13.000000 , ["x"]=9.000000 , } [77]={["y"]=14.000000 , ["x"]=9.000000 , } [78]={["y"]=15.000000 , ["x"]=9.000000 , } [79]={["y"]=3.000000 , ["x"]=10.000000 , } [80]={["y"]=4.000000 , ["x"]=10.000000 , } [81]={["y"]=5.000000 , ["x"]=10.000000 , } [82]={["y"]=6.000000 , ["x"]=10.000000 , } [83]={["y"]=7.000000 , ["x"]=10.000000 , } [84]={["y"]=8.000000 , ["x"]=10.000000 , } [85]={["y"]=9.000000 , ["x"]=10.000000 , } [86]={["y"]=10.000000 , ["x"]=10.000000 , } [87]={["y"]=11.000000 , ["x"]=10.000000 , } [88]={["y"]=12.000000 , ["x"]=10.000000 , } [89]={["y"]=13.000000 , ["x"]=10.000000 , } [90]={["y"]=14.000000 , ["x"]=10.000000 , } [91]={["y"]=15.000000 , ["x"]=10.000000 , } [92]={["y"]=3.000000 , ["x"]=11.000000 , } [93]={["y"]=4.000000 , ["x"]=11.000000 , } [94]={["y"]=5.000000 , ["x"]=11.000000 , } [95]={["y"]=6.000000 , ["x"]=11.000000 , } [96]={["y"]=7.000000 , ["x"]=11.000000 , } [97]={["y"]=8.000000 , ["x"]=11.000000 , } [98]={["y"]=9.000000 , ["x"]=11.000000 , } [99]={["y"]=10.000000 , ["x"]=11.000000 , } [100]={["y"]=11.000000 , ["x"]=11.000000 , } [101]={["y"]=12.000000 , ["x"]=11.000000 , } [102]={["y"]=13.000000 , ["x"]=11.000000 , } [103]={["y"]=14.000000 , ["x"]=11.000000 , } [104]={["y"]=15.000000 , ["x"]=11.000000 , } [105]={["y"]=3.000000 , ["x"]=12.000000 , } [106]={["y"]=4.000000 , ["x"]=12.000000 , } [107]={["y"]=5.000000 , ["x"]=12.000000 , } [108]={["y"]=6.000000 , ["x"]=12.000000 , } [109]={["y"]=7.000000 , ["x"]=12.000000 , } [110]={["y"]=8.000000 , ["x"]=12.000000 , } [111]={["y"]=9.000000 , ["x"]=12.000000 , } [112]={["y"]=10.000000 , ["x"]=12.000000 , } [113]={["y"]=11.000000 , ["x"]=12.000000 , } [114]={["y"]=12.000000 , ["x"]=12.000000 , } [115]={["y"]=13.000000 , ["x"]=12.000000 , } [116]={["y"]=14.000000 , ["x"]=12.000000 , } [117]={["y"]=15.000000 , ["x"]=12.000000 , } [118]={["y"]=4.000000 , ["x"]=13.000000 , } [119]={["y"]=5.000000 , ["x"]=13.000000 , } [120]={["y"]=6.000000 , ["x"]=13.000000 , } [121]={["y"]=7.000000 , ["x"]=13.000000 , } [122]={["y"]=8.000000 , ["x"]=13.000000 , } [123]={["y"]=9.000000 , ["x"]=13.000000 , } [124]={["y"]=10.000000 , ["x"]=13.000000 , } [125]={["y"]=11.000000 , ["x"]=13.000000 , } [126]={["y"]=12.000000 , ["x"]=13.000000 , } [127]={["y"]=13.000000 , ["x"]=13.000000 , } [128]={["y"]=14.000000 , ["x"]=13.000000 , } [129]={["y"]=15.000000 , ["x"]=13.000000 , } [130]={["y"]=4.000000 , ["x"]=14.000000 , } [131]={["y"]=5.000000 , ["x"]=14.000000 , } [132]={["y"]=6.000000 , ["x"]=14.000000 , } [133]={["y"]=7.000000 , ["x"]=14.000000 , } [134]={["y"]=8.000000 , ["x"]=14.000000 , } [135]={["y"]=9.000000 , ["x"]=14.000000 , } [136]={["y"]=10.000000 , ["x"]=14.000000 , } [137]={["y"]=11.000000 , ["x"]=14.000000 , } [138]={["y"]=12.000000 , ["x"]=14.000000 , } [139]={["y"]=13.000000 , ["x"]=14.000000 , } [140]={["y"]=14.000000 , ["x"]=14.000000 , } [141]={["y"]=15.000000 , ["x"]=14.000000 , } [142]={["y"]=6.000000 , ["x"]=15.000000 , } [143]={["y"]=7.000000 , ["x"]=15.000000 , } [144]={["y"]=8.000000 , ["x"]=15.000000 , } [145]={["y"]=9.000000 , ["x"]=15.000000 , } [146]={["y"]=10.000000 , ["x"]=15.000000 , } [147]={["y"]=11.000000 , ["x"]=15.000000 , } [148]={["y"]=12.000000 , ["x"]=15.000000 , } room allocated at 9 3 with center 16 10 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=2.000000 , ["x"]=2.000000 , } [2]={["y"]=3.000000 , ["x"]=2.000000 , } [3]={["y"]=4.000000 , ["x"]=2.000000 , } [4]={["y"]=5.000000 , ["x"]=2.000000 , } [5]={["y"]=6.000000 , ["x"]=2.000000 , } [6]={["y"]=7.000000 , ["x"]=2.000000 , } [7]={["y"]=8.000000 , ["x"]=2.000000 , } [8]={["y"]=2.000000 , ["x"]=3.000000 , } [9]={["y"]=3.000000 , ["x"]=3.000000 , } [10]={["y"]=4.000000 , ["x"]=3.000000 , } [11]={["y"]=5.000000 , ["x"]=3.000000 , } [12]={["y"]=6.000000 , ["x"]=3.000000 , } [13]={["y"]=7.000000 , ["x"]=3.000000 , } [14]={["y"]=8.000000 , ["x"]=3.000000 , } [15]={["y"]=1.000000 , ["x"]=4.000000 , } [16]={["y"]=2.000000 , ["x"]=4.000000 , } [17]={["y"]=3.000000 , ["x"]=4.000000 , } [18]={["y"]=4.000000 , ["x"]=4.000000 , } [19]={["y"]=5.000000 , ["x"]=4.000000 , } [20]={["y"]=6.000000 , ["x"]=4.000000 , } [21]={["y"]=7.000000 , ["x"]=4.000000 , } [22]={["y"]=8.000000 , ["x"]=4.000000 , } [23]={["y"]=1.000000 , ["x"]=5.000000 , } [24]={["y"]=2.000000 , ["x"]=5.000000 , } [25]={["y"]=3.000000 , ["x"]=5.000000 , } [26]={["y"]=4.000000 , ["x"]=5.000000 , } [27]={["y"]=5.000000 , ["x"]=5.000000 , } [28]={["y"]=6.000000 , ["x"]=5.000000 , } [29]={["y"]=7.000000 , ["x"]=5.000000 , } [30]={["y"]=8.000000 , ["x"]=5.000000 , } [31]={["y"]=1.000000 , ["x"]=6.000000 , } [32]={["y"]=2.000000 , ["x"]=6.000000 , } [33]={["y"]=3.000000 , ["x"]=6.000000 , } [34]={["y"]=4.000000 , ["x"]=6.000000 , } [35]={["y"]=5.000000 , ["x"]=6.000000 , } [36]={["y"]=6.000000 , ["x"]=6.000000 , } [37]={["y"]=7.000000 , ["x"]=6.000000 , } [38]={["y"]=8.000000 , ["x"]=6.000000 , } [39]={["y"]=1.000000 , ["x"]=7.000000 , } [40]={["y"]=2.000000 , ["x"]=7.000000 , } [41]={["y"]=3.000000 , ["x"]=7.000000 , } [42]={["y"]=4.000000 , ["x"]=7.000000 , } [43]={["y"]=5.000000 , ["x"]=7.000000 , } [44]={["y"]=6.000000 , ["x"]=7.000000 , } [45]={["y"]=7.000000 , ["x"]=7.000000 , } [46]={["y"]=8.000000 , ["x"]=7.000000 , } [47]={["y"]=2.000000 , ["x"]=8.000000 , } [48]={["y"]=3.000000 , ["x"]=8.000000 , } [49]={["y"]=4.000000 , ["x"]=8.000000 , } [50]={["y"]=5.000000 , ["x"]=8.000000 , } [51]={["y"]=6.000000 , ["x"]=8.000000 , } [52]={["y"]=7.000000 , ["x"]=8.000000 , } [53]={["y"]=8.000000 , ["x"]=8.000000 , } [54]={["y"]=4.000000 , ["x"]=9.000000 , } [55]={["y"]=5.000000 , ["x"]=9.000000 , } [56]={["y"]=6.000000 , ["x"]=9.000000 , } [57]={["y"]=7.000000 , ["x"]=9.000000 , } room allocated at 31 9 with center 35 13 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=1.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=7.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } [40]={["y"]=2.000000 , ["x"]=7.000000 , } [41]={["y"]=3.000000 , ["x"]=7.000000 , } [42]={["y"]=4.000000 , ["x"]=7.000000 , } [43]={["y"]=5.000000 , ["x"]=7.000000 , } [44]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 18 32 with center 22 36 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=3.000000 , } [7]={["y"]=3.000000 , ["x"]=3.000000 , } [8]={["y"]=4.000000 , ["x"]=3.000000 , } [9]={["y"]=5.000000 , ["x"]=3.000000 , } [10]={["y"]=6.000000 , ["x"]=3.000000 , } [11]={["y"]=7.000000 , ["x"]=3.000000 , } [12]={["y"]=8.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=4.000000 , } [14]={["y"]=3.000000 , ["x"]=4.000000 , } [15]={["y"]=4.000000 , ["x"]=4.000000 , } [16]={["y"]=5.000000 , ["x"]=4.000000 , } [17]={["y"]=6.000000 , ["x"]=4.000000 , } [18]={["y"]=7.000000 , ["x"]=4.000000 , } [19]={["y"]=8.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=5.000000 , } [21]={["y"]=3.000000 , ["x"]=5.000000 , } [22]={["y"]=4.000000 , ["x"]=5.000000 , } [23]={["y"]=5.000000 , ["x"]=5.000000 , } [24]={["y"]=6.000000 , ["x"]=5.000000 , } [25]={["y"]=7.000000 , ["x"]=5.000000 , } [26]={["y"]=8.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=6.000000 , } [28]={["y"]=3.000000 , ["x"]=6.000000 , } [29]={["y"]=4.000000 , ["x"]=6.000000 , } [30]={["y"]=5.000000 , ["x"]=6.000000 , } [31]={["y"]=6.000000 , ["x"]=6.000000 , } [32]={["y"]=7.000000 , ["x"]=6.000000 , } [33]={["y"]=8.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=7.000000 , } [35]={["y"]=3.000000 , ["x"]=7.000000 , } [36]={["y"]=4.000000 , ["x"]=7.000000 , } [37]={["y"]=5.000000 , ["x"]=7.000000 , } [38]={["y"]=6.000000 , ["x"]=7.000000 , } [39]={["y"]=7.000000 , ["x"]=7.000000 , } [40]={["y"]=8.000000 , ["x"]=7.000000 , } [41]={["y"]=2.000000 , ["x"]=8.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } room allocated at 1 19 with center 5 23 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 35 31 with center 39 35 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=3.000000 , ["x"]=7.000000 , } [42]={["y"]=4.000000 , ["x"]=7.000000 , } [43]={["y"]=5.000000 , ["x"]=7.000000 , } [44]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 31 17 with center 35 21 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=3.000000 , ["x"]=7.000000 , } [42]={["y"]=4.000000 , ["x"]=7.000000 , } [43]={["y"]=5.000000 , ["x"]=7.000000 , } [44]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 1 38 with center 5 42 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=8.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } [47]={["y"]=8.000000 , ["x"]=8.000000 , } room allocated at 21 18 with center 25 22 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 1 5 with center 5 9 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=7.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 10 36 with center 14 40 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=2.000000 , ["x"]=4.000000 , } [17]={["y"]=3.000000 , ["x"]=4.000000 , } [18]={["y"]=4.000000 , ["x"]=4.000000 , } [19]={["y"]=5.000000 , ["x"]=4.000000 , } [20]={["y"]=6.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=2.000000 , ["x"]=6.000000 , } [27]={["y"]=3.000000 , ["x"]=6.000000 , } [28]={["y"]=4.000000 , ["x"]=6.000000 , } [29]={["y"]=5.000000 , ["x"]=6.000000 , } [30]={["y"]=6.000000 , ["x"]=6.000000 , } [31]={["y"]=2.000000 , ["x"]=7.000000 , } [32]={["y"]=3.000000 , ["x"]=7.000000 , } [33]={["y"]=4.000000 , ["x"]=7.000000 , } [34]={["y"]=5.000000 , ["x"]=7.000000 , } [35]={["y"]=6.000000 , ["x"]=7.000000 , } room allocated at 29 37 with center 33 41 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 24 3 with center 28 7 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 10 21 with center 14 25 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod6x6 [1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=7.000000 , ["x"]=3.000000 , } [19]={["y"]=1.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=4.000000 , } [21]={["y"]=3.000000 , ["x"]=4.000000 , } [22]={["y"]=4.000000 , ["x"]=4.000000 , } [23]={["y"]=5.000000 , ["x"]=4.000000 , } [24]={["y"]=6.000000 , ["x"]=4.000000 , } [25]={["y"]=7.000000 , ["x"]=4.000000 , } [26]={["y"]=1.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=5.000000 , } [28]={["y"]=3.000000 , ["x"]=5.000000 , } [29]={["y"]=4.000000 , ["x"]=5.000000 , } [30]={["y"]=5.000000 , ["x"]=5.000000 , } [31]={["y"]=6.000000 , ["x"]=5.000000 , } [32]={["y"]=7.000000 , ["x"]=5.000000 , } [33]={["y"]=1.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=6.000000 , } [35]={["y"]=3.000000 , ["x"]=6.000000 , } [36]={["y"]=4.000000 , ["x"]=6.000000 , } [37]={["y"]=5.000000 , ["x"]=6.000000 , } [38]={["y"]=6.000000 , ["x"]=6.000000 , } [39]={["y"]=7.000000 , ["x"]=6.000000 , } room allocated at 1 27 with center 5 31 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } room allocated at 8 28 with center 12 32 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=8.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=2.000000 , ["x"]=8.000000 , } [43]={["y"]=3.000000 , ["x"]=8.000000 , } [44]={["y"]=4.000000 , ["x"]=8.000000 , } [45]={["y"]=5.000000 , ["x"]=8.000000 , } [46]={["y"]=6.000000 , ["x"]=8.000000 , } [47]={["y"]=7.000000 , ["x"]=8.000000 , } room allocated at 35 1 with center 39 5 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod8x8 [1]={["y"]=2.000000 , ["x"]=2.000000 , } [2]={["y"]=3.000000 , ["x"]=2.000000 , } [3]={["y"]=4.000000 , ["x"]=2.000000 , } [4]={["y"]=5.000000 , ["x"]=2.000000 , } [5]={["y"]=6.000000 , ["x"]=2.000000 , } [6]={["y"]=7.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } [47]={["y"]=8.000000 , ["x"]=8.000000 , } [48]={["y"]=4.000000 , ["x"]=9.000000 , } [49]={["y"]=5.000000 , ["x"]=9.000000 , } [50]={["y"]=6.000000 , ["x"]=9.000000 , } [51]={["y"]=7.000000 , ["x"]=9.000000 , } room allocated at 24 10 with center 28 14 room generator function: 0x4359d8b0 is making a room alloc space_tree_prod4x4 [1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000